docs: record sprite draw performance findings
Co-authored-by: codegirl007 <s.raide@gmail.com>
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# Profile optimized sprite builds instead of unoptimized debug code
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## Summary
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`make flame-build` currently compiles the selected example with `-debug` but
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without an optimization mode:
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```make
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odin build examples/$(FLAME_EXAMPLE) -collection:pkg=. -out:$(FLAME_BIN) -debug
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```
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This makes the flamegraph useful for debugging but misleading for performance
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decisions. The current profiles largely describe code that will disappear or
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be inlined in an optimized build.
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## Evidence
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The two checked-in `crowd` profiles were captured from this unoptimized binary.
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They report:
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- `engine::draw_sprite`: 9.56% and 12.22% self time
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- `engine::to_clip`: 5.33% and 5.51% self time
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- `engine::sprite_feet_quad`: 3.98% and 3.30% self time
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- Additional time in string hashing/map lookup, bounds checks, and dynamic
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array append helpers
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A CPU-only benchmark using the real `draw_sprite`, real baked toad metadata,
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preallocated draw list, changing sprite positions, and two million draws per
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trial produced:
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| Build | Median time per draw | Trials |
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| --- | ---: | ---: |
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| `-debug` (current Makefile behavior) | 192.560 ns | 7 |
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| `-debug -o:speed` | 19.154 ns | 7 |
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The optimized build is about **10.1x faster** without an engine code change.
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An end-to-end 128-sprite benchmark on SDL 3.4.12 with Lavapipe showed only a
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small full-frame difference (median 2.486 ms debug versus 2.447 ms optimized)
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because software GPU/driver work dominated. This does not invalidate the CPU
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result; it shows why CPU queue time and full-frame time must be reported
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separately.
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Environment:
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- Odin `dev-2026-05-nightly:ea5175d` (the version pinned by CI)
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- SDL 3.4.12
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- Linux x86-64
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## Proposed change
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Compile profiling binaries with optimization while retaining symbols:
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```make
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FLAME_ODIN_FLAGS ?= -debug -o:speed
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flame-build:
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odin build examples/$(FLAME_EXAMPLE) -collection:pkg=. \
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-out:$(FLAME_BIN) $(FLAME_ODIN_FLAGS)
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```
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Keeping the flags configurable allows an explicitly unoptimized diagnostic run
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without making it the performance default.
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Consider applying an explicit optimization mode to performance-oriented example
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runs as well. Plain `odin run` currently uses Odin's unoptimized default.
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## Acceptance criteria
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- `make flame-build` produces an optimized binary with debug symbols.
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- `FLAME_ODIN_FLAGS` can override the default for diagnostic builds.
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- `make check` and `make test` continue to pass.
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- A new `crowd` profile records the exact compiler flags in its report or
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accompanying documentation.
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- Performance conclusions distinguish CPU `draw_sprite` cost from complete
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frame/GPU submission cost.
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