Load and render an atlas
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@@ -21,6 +21,22 @@ main :: proc() {
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defer sdl.DestroyRenderer(renderer)
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defer sdl.DestroyRenderer(renderer)
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defer sdl.DestroyWindow(window)
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defer sdl.DestroyWindow(window)
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surface := sdl.LoadPNG("assets_baked/characters/toad/toad.atlas.png")
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if surface == nil {
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fmt.eprintfln("LoadPNG failed: %s", sdl.GetError())
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return
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}
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defer sdl.DestroySurface(surface)
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texture := sdl.CreateTextureFromSurface(renderer, surface)
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if texture == nil {
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fmt.eprintfln("CreateTextureFromSurface failed: %s", sdl.GetError())
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return
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}
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defer sdl.DestroyTexture(texture)
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sdl.SetTextureScaleMode(texture, .NEAREST)
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running := true
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running := true
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for running {
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for running {
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@@ -33,6 +49,13 @@ main :: proc() {
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sdl.SetRenderDrawColor(renderer, 30, 30, 40, 255)
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sdl.SetRenderDrawColor(renderer, 30, 30, 40, 255)
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sdl.RenderClear(renderer)
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sdl.RenderClear(renderer)
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dst := sdl.FRect {
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x = 0,
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y = 0,
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w = 400,
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h = 400,
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}
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sdl.RenderTexture(renderer, texture, nil, &dst)
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sdl.RenderPresent(renderer)
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sdl.RenderPresent(renderer)
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}
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}
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}
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}
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