Cache clip defs on sprites to avoid per-frame map lookups.

Crowd stress (128 sprites) showed Clip_Def string map_get as the top engine cost; cache on set_sprite_clip and use it in update/draw.
This commit is contained in:
2026-08-14 22:32:28 -07:00
parent 0d4cdbd8ca
commit 41fb0a3d5a
2 changed files with 56 additions and 30 deletions
+26 -23
View File
@@ -5,12 +5,14 @@ import sdl "vendor:sdl3"
Vec2 :: [2]f32
Sprite :: struct {
data: ^Character_Data,
position: Vec2,
clip: string,
frame: int,
time: f32,
flip_x: bool,
data: ^Character_Data,
position: Vec2,
clip: string,
clip_def: Clip_Def, // shallow cache; frames alias Character_Data (do not mutate clips map after spawn)
has_clip: bool,
frame: int,
time: f32,
flip_x: bool,
}
spawn_sprite :: proc(
@@ -24,16 +26,14 @@ spawn_sprite :: proc(
position = position,
}
set_sprite_clip(&sprite, clip)
if frame != 0 {
c, ok := character_clip(sprite.data, sprite.clip)
if ok {
if frame < 0 {
sprite.frame = 0
} else if frame >= len(c.frames) {
sprite.frame = len(c.frames) - 1
} else {
sprite.frame = frame
}
if frame != 0 && sprite.has_clip {
c := sprite.clip_def
if frame < 0 {
sprite.frame = 0
} else if frame >= len(c.frames) {
sprite.frame = len(c.frames) - 1
} else {
sprite.frame = frame
}
}
return sprite
@@ -42,9 +42,9 @@ spawn_sprite :: proc(
update_sprite :: proc(sprite: ^Sprite, dt: f32) {
if sprite == nil || sprite.data == nil do return
if dt <= 0 do return
if !sprite.has_clip do return
clip, ok := character_clip(sprite.data, sprite.clip)
if !ok do return
clip := sprite.clip_def
frame_count := len(clip.frames)
if frame_count <= 0 do return
@@ -92,12 +92,13 @@ draw_sprite :: proc(app: ^App, sprite: ^Sprite) {
if len(app.draw_list) >= MAX_SPRITES {
return
}
frame, ok := character_frame(sprite.data, sprite.clip, sprite.frame)
if !ok {
if !sprite.has_clip do return
if sprite.frame < 0 || sprite.frame >= len(sprite.clip_def.frames) {
return
}
frame := sprite.clip_def.frames[sprite.frame]
src_w := f32(frame.source_size[0])
src_h := f32(frame.source_size[1])
if src_w <= 0 do src_w = f32(frame.rect[2])
@@ -148,12 +149,14 @@ draw_sprite :: proc(app: ^App, sprite: ^Sprite) {
set_sprite_clip :: proc(sprite: ^Sprite, clip: string) {
if sprite == nil || sprite.data == nil do return
if sprite.clip == clip do return
if sprite.clip == clip && sprite.has_clip do return
_, ok := character_clip(sprite.data, clip)
def, ok := character_clip(sprite.data, clip)
if !ok do return
sprite.clip = clip
sprite.clip_def = def
sprite.has_clip = true
sprite.frame = 0
sprite.time = 0
}