Merge pull request #5 from Codegirl-Games/animation

Add sprite clip animation player + unit tests
This commit is contained in:
2026-08-01 08:40:32 -07:00
committed by GitHub
11 changed files with 439 additions and 101 deletions
+5 -1
View File
@@ -1,7 +1,8 @@
.PHONY: shaders-vulkan shaders-d3d12 shaders-metal shaders-all toad check test help .PHONY: shaders-vulkan shaders-d3d12 shaders-metal shaders-all bake toad check test help
help: help:
@echo "Targets:" @echo "Targets:"
@echo " bake Bake all characters under content/characters/"
@echo " shaders-vulkan Compile SPIR-V into shaders/vulkan/" @echo " shaders-vulkan Compile SPIR-V into shaders/vulkan/"
@echo " shaders-d3d12 Compile DXIL into shaders/d3d12/ (needs shadercross)" @echo " shaders-d3d12 Compile DXIL into shaders/d3d12/ (needs shadercross)"
@echo " shaders-metal Compile MSL into shaders/metal/ (needs shadercross)" @echo " shaders-metal Compile MSL into shaders/metal/ (needs shadercross)"
@@ -10,6 +11,9 @@ help:
@echo " check Typecheck examples/toad" @echo " check Typecheck examples/toad"
@echo " toad Run the toad example" @echo " toad Run the toad example"
bake:
./scripts/bake_all.sh
shaders-vulkan: shaders-vulkan:
./scripts/shaders_vulkan.sh ./scripts/shaders_vulkan.sh
Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.9 MiB

After

Width:  |  Height:  |  Size: 1.8 MiB

+76 -92
View File
@@ -10,7 +10,7 @@
"clips": { "clips": {
"walk": { "walk": {
"loop": true, "loop": true,
"fps": 10.00000000, "fps": 15.00000000,
"frames": [ "frames": [
{ {
"rect": [ "rect": [
@@ -283,80 +283,16 @@
0, 0,
0 0
] ]
},
{
"rect": [
807,
654,
268,
326
],
"source_size": [
268,
326
],
"trim_offset": [
0,
0
]
} }
] ]
}, },
"idle": { "idle": {
"loop": true, "loop": true,
"fps": 10.00000000, "fps": 15.00000000,
"frames": [ "frames": [
{ {
"rect": [ "rect": [
1883, 807,
0,
213,
319
],
"source_size": [
213,
319
],
"trim_offset": [
0,
0
]
},
{
"rect": [
1883,
320,
213,
319
],
"source_size": [
213,
319
],
"trim_offset": [
0,
0
]
},
{
"rect": [
1883,
640,
213,
319
],
"source_size": [
213,
319
],
"trim_offset": [
0,
0
]
},
{
"rect": [
1076,
654, 654,
213, 213,
319 319
@@ -372,7 +308,7 @@
}, },
{ {
"rect": [ "rect": [
1290, 1021,
654, 654,
213, 213,
319 319
@@ -388,7 +324,7 @@
}, },
{ {
"rect": [ "rect": [
1504, 1235,
654, 654,
213, 213,
319 319
@@ -404,8 +340,8 @@
}, },
{ {
"rect": [ "rect": [
1718, 1449,
960, 654,
213, 213,
319 319
], ],
@@ -420,7 +356,23 @@
}, },
{ {
"rect": [ "rect": [
1076, 1663,
654,
213,
319
],
"source_size": [
213,
319
],
"trim_offset": [
0,
0
]
},
{
"rect": [
807,
974, 974,
213, 213,
319 319
@@ -436,7 +388,7 @@
}, },
{ {
"rect": [ "rect": [
1290, 1021,
974, 974,
213, 213,
319 319
@@ -452,7 +404,39 @@
}, },
{ {
"rect": [ "rect": [
1504, 1235,
974,
213,
319
],
"source_size": [
213,
319
],
"trim_offset": [
0,
0
]
},
{
"rect": [
1449,
974,
213,
319
],
"source_size": [
213,
319
],
"trim_offset": [
0,
0
]
},
{
"rect": [
1663,
974, 974,
213, 213,
319 319
@@ -517,7 +501,7 @@
{ {
"rect": [ "rect": [
642, 642,
981, 1294,
213, 213,
319 319
], ],
@@ -533,23 +517,7 @@
{ {
"rect": [ "rect": [
856, 856,
981, 1294,
213,
319
],
"source_size": [
213,
319
],
"trim_offset": [
0,
0
]
},
{
"rect": [
1718,
1280,
213, 213,
319 319
], ],
@@ -593,6 +561,22 @@
0, 0,
0 0
] ]
},
{
"rect": [
1498,
1294,
213,
319
],
"source_size": [
213,
319
],
"trim_offset": [
0,
0
]
} }
] ]
} }
Binary file not shown.

Before

Width:  |  Height:  |  Size: 42 KiB

+2 -2
View File
@@ -5,12 +5,12 @@
"clips": { "clips": {
"idle": { "idle": {
"folder": "Idle", "folder": "Idle",
"fps": 10, "fps": 15,
"loop": true "loop": true
}, },
"walk": { "walk": {
"folder": "Walk", "folder": "Walk",
"fps": 10, "fps": 15,
"loop": true "loop": true
} }
} }
+232
View File
@@ -0,0 +1,232 @@
package engine
import "core:testing"
make_test_character :: proc(allocator := context.allocator) -> Character_Data {
data: Character_Data
data.def.clips = make(map[string]Clip_Def, allocator)
idle_frames := make([]Frame_Def, 3, allocator)
idle_frames[0] = {
rect = {0, 0, 10, 10},
}
idle_frames[1] = {
rect = {10, 0, 10, 10},
}
idle_frames[2] = {
rect = {20, 0, 10, 10},
}
data.def.clips["idle"] = Clip_Def {
loop = true,
fps = 10,
frames = idle_frames,
}
once_frames := make([]Frame_Def, 3, allocator)
once_frames[0] = {
rect = {0, 10, 10, 10},
}
once_frames[1] = {
rect = {10, 10, 10, 10},
}
once_frames[2] = {
rect = {20, 10, 10, 10},
}
data.def.clips["once"] = Clip_Def {
loop = false,
fps = 10,
frames = once_frames,
}
hold_frames := make([]Frame_Def, 2, allocator)
hold_frames[0] = {
rect = {0, 20, 10, 10},
}
hold_frames[1] = {
rect = {10, 20, 10, 10},
}
data.def.clips["hold"] = Clip_Def {
loop = true,
fps = 0,
frames = hold_frames,
}
return data
}
destroy_test_character :: proc(data: ^Character_Data) {
if data == nil do return
keys := make([dynamic]string, context.temp_allocator)
for key, clip in data.def.clips {
delete(clip.frames)
append(&keys, key)
}
for key in keys {
delete_key(&data.def.clips, key)
}
delete(data.def.clips)
data^ = {}
}
@(test)
character_clip_found_and_missing :: proc(t: ^testing.T) {
data := make_test_character()
defer destroy_test_character(&data)
clip, ok := character_clip(&data, "idle")
testing.expect(t, ok)
testing.expect_value(t, len(clip.frames), 3)
testing.expect(t, clip.loop)
testing.expect_value(t, clip.fps, f32(10))
_, ok = character_clip(&data, "missing")
testing.expect(t, !ok)
data.def.clips["empty"] = Clip_Def {
loop = true,
fps = 10,
frames = nil,
}
_, ok = character_clip(&data, "empty")
testing.expect(t, !ok)
}
@(test)
set_sprite_clip_switch_and_guards :: proc(t: ^testing.T) {
data := make_test_character()
defer destroy_test_character(&data)
sprite := spawn_sprite(&data, {0, 0}, "idle", 0)
testing.expect_value(t, sprite.clip, "idle")
sprite.frame = 2
sprite.time = 0.05
set_sprite_clip(&sprite, "once")
testing.expect_value(t, sprite.clip, "once")
testing.expect_value(t, sprite.frame, 0)
testing.expect_value(t, sprite.time, f32(0))
sprite.frame = 1
sprite.time = 0.09
set_sprite_clip(&sprite, "once")
testing.expect_value(t, sprite.frame, 1)
testing.expect_value(t, sprite.time, f32(0.09))
set_sprite_clip(&sprite, "nope")
testing.expect_value(t, sprite.clip, "once")
testing.expect_value(t, sprite.frame, 1)
testing.expect_value(t, sprite.time, f32(0.09))
}
@(test)
spawn_sprite_valid_and_invalid :: proc(t: ^testing.T) {
data := make_test_character()
defer destroy_test_character(&data)
s := spawn_sprite(&data, {1, 2}, "idle", 0)
testing.expect_value(t, s.clip, "idle")
testing.expect_value(t, s.frame, 0)
testing.expect_value(t, s.time, f32(0))
testing.expect_value(t, s.position, Vec2{1, 2})
s2 := spawn_sprite(&data, {}, "idle", 2)
testing.expect_value(t, s2.clip, "idle")
testing.expect_value(t, s2.frame, 2)
s3 := spawn_sprite(&data, {}, "idle", 99)
testing.expect_value(t, s3.frame, 2)
bad := spawn_sprite(&data, {}, "missing", 0)
testing.expect_value(t, bad.clip, "")
testing.expect_value(t, bad.frame, 0)
testing.expect_value(t, bad.time, f32(0))
}
@(test)
update_sprite_advances_one_frame :: proc(t: ^testing.T) {
data := make_test_character()
defer destroy_test_character(&data)
s := spawn_sprite(&data, {}, "idle", 0)
update_sprite(&s, 0.1)
testing.expect_value(t, s.frame, 1)
testing.expect_value(t, s.time, f32(0))
}
@(test)
update_sprite_advances_multiple_frames :: proc(t: ^testing.T) {
data := make_test_character()
defer destroy_test_character(&data)
s := spawn_sprite(&data, {}, "idle", 0)
update_sprite(&s, 0.25)
testing.expect_value(t, s.frame, 2)
testing.expect(t, s.time > 0.049 && s.time < 0.051)
}
@(test)
update_sprite_loops :: proc(t: ^testing.T) {
data := make_test_character()
defer destroy_test_character(&data)
s := spawn_sprite(&data, {}, "idle", 2)
update_sprite(&s, 0.1)
testing.expect_value(t, s.frame, 0)
}
@(test)
update_sprite_non_loop_holds_last :: proc(t: ^testing.T) {
data := make_test_character()
defer destroy_test_character(&data)
s := spawn_sprite(&data, {}, "once", 2)
s.time = 0.05
update_sprite(&s, 0.1)
testing.expect_value(t, s.frame, 2)
testing.expect_value(t, s.time, f32(0))
}
@(test)
update_sprite_fps_zero_holds :: proc(t: ^testing.T) {
data := make_test_character()
defer destroy_test_character(&data)
s := spawn_sprite(&data, {}, "hold", 0)
update_sprite(&s, 1.0)
testing.expect_value(t, s.frame, 0)
}
@(test)
update_sprite_dt_non_positive_noop :: proc(t: ^testing.T) {
data := make_test_character()
defer destroy_test_character(&data)
s := spawn_sprite(&data, {}, "idle", 0)
update_sprite(&s, 0)
update_sprite(&s, -0.1)
testing.expect_value(t, s.frame, 0)
testing.expect_value(t, s.time, f32(0))
}
@(test)
update_sprite_nil_and_missing_clip_safe :: proc(t: ^testing.T) {
update_sprite(nil, 0.1)
data := make_test_character()
defer destroy_test_character(&data)
s := Sprite {
data = &data,
clip = "missing",
frame = 0,
time = 0,
}
update_sprite(&s, 0.1)
testing.expect_value(t, s.frame, 0)
s2 := Sprite {
data = nil,
clip = "idle",
}
update_sprite(&s2, 0.1)
}
+11 -1
View File
@@ -170,7 +170,10 @@ load_character_data :: proc(app: ^App, character_json_path: string) -> (Characte
sdl.EndGPUCopyPass(copy_pass) sdl.EndGPUCopyPass(copy_pass)
fence := sdl.SubmitGPUCommandBufferAndAcquireFence(cmd) fence := sdl.SubmitGPUCommandBufferAndAcquireFence(cmd)
if fence == nil { if fence == nil {
fmt.eprintfln("SubmitGPUCommandBufferAndAcquireFence (texture upload) failed: %s", sdl.GetError()) fmt.eprintfln(
"SubmitGPUCommandBufferAndAcquireFence (texture upload) failed: %s",
sdl.GetError(),
)
sdl.ReleaseGPUTransferBuffer(app.device, tbuf) sdl.ReleaseGPUTransferBuffer(app.device, tbuf)
sdl.ReleaseGPUTexture(app.device, out.texture) sdl.ReleaseGPUTexture(app.device, out.texture)
return {}, false return {}, false
@@ -200,6 +203,13 @@ destroy_character_data :: proc(app: ^App, data: ^Character_Data) {
data^ = {} data^ = {}
} }
character_clip :: proc(data: ^Character_Data, clip_name: string) -> (clip: Clip_Def, ok: bool) {
if data == nil do return {}, false
character, found := data.def.clips[clip_name]
if !found || len(character.frames) == 0 do return {}, false
return character, true
}
character_frame_rect :: proc( character_frame_rect :: proc(
data: ^Character_Data, data: ^Character_Data,
clip_name: string, clip_name: string,
+65 -3
View File
@@ -10,6 +10,7 @@ Sprite :: struct {
position: Vec2, position: Vec2,
clip: string, clip: string,
frame: int, frame: int,
time: f32,
} }
spawn_sprite :: proc( spawn_sprite :: proc(
@@ -18,13 +19,61 @@ spawn_sprite :: proc(
clip: string = "idle", clip: string = "idle",
frame: int = 0, frame: int = 0,
) -> Sprite { ) -> Sprite {
return Sprite{data = data, position = position, clip = clip, frame = frame} sprite := Sprite {
data = data,
position = position,
}
set_sprite_clip(&sprite, clip)
if frame != 0 {
c, ok := character_clip(sprite.data, sprite.clip)
if ok {
if frame < 0 {
sprite.frame = 0
} else if frame >= len(c.frames) {
sprite.frame = len(c.frames) - 1
} else {
sprite.frame = frame
}
}
}
return sprite
} }
// stubbed for later // stubbed for later
update_sprite :: proc(sprite: ^Sprite, dt: f32) { update_sprite :: proc(sprite: ^Sprite, dt: f32) {
_ = sprite if sprite == nil || sprite.data == nil do return
_ = dt if dt <= 0 do return
clip, ok := character_clip(sprite.data, sprite.clip)
if !ok do return
frame_count := len(clip.frames)
if frame_count <= 0 do return
if sprite.frame < 0 do sprite.frame = 0
if sprite.frame >= frame_count do sprite.frame = frame_count - 1
if clip.fps <= 0 do return
sprite.time += dt
frame_duration := 1.0 / clip.fps
for sprite.time >= frame_duration {
sprite.time -= frame_duration
next := sprite.frame + 1
if next >= frame_count {
if clip.loop {
sprite.frame = 0
} else {
sprite.frame = frame_count - 1
sprite.time = 0
break
}
} else {
sprite.frame = next
}
}
} }
to_clip :: proc(px, py, sw, sh: f32) -> [2]f32 { to_clip :: proc(px, py, sw, sh: f32) -> [2]f32 {
@@ -129,3 +178,16 @@ draw_sprite :: proc(app: ^App, sprite: ^Sprite) {
sdl.DrawGPUPrimitives(app.render_pass, 6, 1, 0, 0) sdl.DrawGPUPrimitives(app.render_pass, 6, 1, 0, 0)
} }
set_sprite_clip :: proc(sprite: ^Sprite, clip: string) {
if sprite == nil || sprite.data == nil do return
if sprite.clip == clip do return
_, ok := character_clip(sprite.data, clip)
if !ok do return
sprite.clip = clip
sprite.frame = 0
sprite.time = 0
}
+8
View File
@@ -0,0 +1,8 @@
package engine
import sdl "vendor:sdl3"
// now_seconds returns seconds since SDL init (monotonic for frame timing).
now_seconds :: proc() -> f64 {
return f64(sdl.GetTicksNS()) / 1_000_000_000.0
}
+9 -2
View File
@@ -4,7 +4,7 @@ import eng "pkg:engine"
main :: proc() { main :: proc() {
app: eng.App app: eng.App
if !eng.init(&app, "toad", 800, 600) do return if !eng.init(&app, "toad game", 800, 600) do return
defer eng.shutdown(&app) defer eng.shutdown(&app)
data, ok := eng.load_character_data(&app, "assets_baked/characters/toad/toad.char.json") data, ok := eng.load_character_data(&app, "assets_baked/characters/toad/toad.char.json")
@@ -14,10 +14,17 @@ main :: proc() {
toad := eng.spawn_sprite(&data, {400, 500}, "idle", 0) toad := eng.spawn_sprite(&data, {400, 500}, "idle", 0)
last := eng.now_seconds()
for eng.events() { for eng.events() {
now := eng.now_seconds()
dt := f32(now - last)
last = now
eng.update_sprite(&toad, dt)
eng.begin_frame(&app) eng.begin_frame(&app)
eng.draw_sprite(&app, &toad) eng.draw_sprite(&app, &toad)
eng.end_frame(&app) eng.end_frame(&app)
} }
} }
+31
View File
@@ -0,0 +1,31 @@
#!/usr/bin/env bash
set -euo pipefail
ROOT="$(cd "$(dirname "$0")/.." && pwd)"
cd "$ROOT"
CONTENT_ROOT="${CONTENT_ROOT:-content/characters}"
OUT_ROOT="${OUT_ROOT:-assets_baked/characters}"
if [[ ! -d "$CONTENT_ROOT" ]]; then
echo "missing content root: $CONTENT_ROOT" >&2
exit 1
fi
shopt -s nullglob
manifests=("$CONTENT_ROOT"/*/manifest.json)
if [[ ${#manifests[@]} -eq 0 ]]; then
echo "no character manifests under $CONTENT_ROOT" >&2
exit 1
fi
for manifest in "${manifests[@]}"; do
char_dir="$(dirname "$manifest")"
name="$(basename "$char_dir")"
out_dir="$OUT_ROOT/$name"
mkdir -p "$out_dir"
echo "baking $name -> $out_dir"
odin run assetbake -- "$char_dir" "$out_dir"
done
echo "baked ${#manifests[@]} character(s)"