Add associated make commands for added examples
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@@ -1,15 +1,19 @@
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.PHONY: shaders-vulkan shaders-d3d12 shaders-metal shaders-all bake toad check test help
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.PHONY: shaders-vulkan shaders-d3d12 shaders-metal shaders-all bake toad hello_sprite crowd camera_sandbox clips check test help
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help:
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@echo "Targets:"
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@echo " bake Bake all characters under content/characters/"
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@echo " shaders-vulkan Compile SPIR-V into shaders/vulkan/"
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@echo " shaders-d3d12 Compile DXIL into shaders/d3d12/ (needs shadercross)"
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@echo " shaders-metal Compile MSL into shaders/metal/ (needs shadercross)"
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@echo " shaders-all Build all shader backends"
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@echo " test Run engine unit tests"
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@echo " check Typecheck examples/toad"
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@echo " toad Run the toad example"
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@echo " bake Bake all characters under content/characters/"
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@echo " shaders-vulkan Compile SPIR-V into shaders/vulkan/"
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@echo " shaders-d3d12 Compile DXIL into shaders/d3d12/ (needs shadercross)"
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@echo " shaders-metal Compile MSL into shaders/metal/ (needs shadercross)"
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@echo " shaders-all Build all shader backends"
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@echo " test Run engine unit tests"
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@echo " check Typecheck all examples"
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@echo " toad Run the toad example (full demo)"
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@echo " hello_sprite Minimal load + draw"
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@echo " crowd Many sprites, one Character_Data"
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@echo " camera_sandbox Pan camera / Space toggles follow"
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@echo " clips Keys 1/2 switch idle/walk"
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bake:
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./scripts/bake_all.sh
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@@ -30,6 +34,22 @@ test:
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check:
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odin check examples/toad -collection:pkg=.
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odin check examples/hello_sprite -collection:pkg=.
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odin check examples/crowd -collection:pkg=.
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odin check examples/camera_sandbox -collection:pkg=.
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odin check examples/clips -collection:pkg=.
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toad:
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odin run examples/toad -collection:pkg=.
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hello_sprite:
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odin run examples/hello_sprite -collection:pkg=.
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crowd:
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odin run examples/crowd -collection:pkg=.
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camera_sandbox:
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odin run examples/camera_sandbox -collection:pkg=.
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clips:
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odin run examples/clips -collection:pkg=.
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