camera
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@@ -35,6 +35,7 @@ App :: struct {
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transfer_buffer: ^sdl.GPUTransferBuffer,
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draw_list: [dynamic]Queued_Sprite,
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clear_color: sdl.FColor,
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camera: Camera,
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}
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Shader_Backend :: enum {
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@@ -124,6 +125,8 @@ init :: proc(app: ^App, title: cstring, width, height: i32) -> bool {
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app.draw_list = make([dynamic]Queued_Sprite)
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app.camera = camera_default()
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return true
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}
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