Add more tests + explicit failure messages
This commit is contained in:
+8
-4
@@ -287,16 +287,14 @@ destroy_frames :: proc(frames: []^image.Image) {
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delete(frames)
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}
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opaque_bounds :: proc(img: ^image.Image, alpha_min: u8 = 1) -> (x, y, w, h: int) {
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iw, ih := int(img.width), int(img.height)
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pixels := bytes.buffer_to_bytes(&img.pixels)
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opaque_bounds_rgba :: proc(pixels: []u8, iw, ih: int, alpha_min: u8 = 1) -> (x, y, w, h: int) {
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min_x, min_y := iw, ih
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max_x, max_y := -1, -1
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for py in 0 ..< ih {
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for px in 0 ..< iw {
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i := (py * iw + px) * 4
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if i + 3 >= len(pixels) do continue
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a := pixels[i + 3]
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if a >= alpha_min {
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if px < min_x do min_x = px
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@@ -313,6 +311,12 @@ opaque_bounds :: proc(img: ^image.Image, alpha_min: u8 = 1) -> (x, y, w, h: int)
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return min_x, min_y, max_x - min_x + 1, max_y - min_y + 1
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}
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opaque_bounds :: proc(img: ^image.Image, alpha_min: u8 = 1) -> (x, y, w, h: int) {
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iw, ih := int(img.width), int(img.height)
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pixels := bytes.buffer_to_bytes(&img.pixels)
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return opaque_bounds_rgba(pixels, iw, ih, alpha_min)
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}
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pack_atlas :: proc(frames: []^image.Image) -> Atlas {
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PADDING :: 1
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@@ -0,0 +1,46 @@
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package main
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import "core:testing"
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@(test)
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opaque_bounds_inset :: proc(t: ^testing.T) {
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// 4x4, opaque 2x2 at (1,1)
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pixels := make([]u8, 4 * 4 * 4)
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defer delete(pixels)
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for y in 1 ..= 2 {
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for x in 1 ..= 2 {
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i := (y * 4 + x) * 4
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pixels[i + 3] = 255
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}
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}
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x, y, w, h := opaque_bounds_rgba(pixels, 4, 4)
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testing.expect_value(t, x, 1)
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testing.expect_value(t, y, 1)
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testing.expect_value(t, w, 2)
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testing.expect_value(t, h, 2)
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}
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@(test)
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opaque_bounds_full :: proc(t: ^testing.T) {
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pixels := make([]u8, 2 * 2 * 4)
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defer delete(pixels)
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for i := 3; i < len(pixels); i += 4 {
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pixels[i] = 255
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}
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x, y, w, h := opaque_bounds_rgba(pixels, 2, 2)
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testing.expect_value(t, x, 0)
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testing.expect_value(t, y, 0)
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testing.expect_value(t, w, 2)
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testing.expect_value(t, h, 2)
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}
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@(test)
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opaque_bounds_empty :: proc(t: ^testing.T) {
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pixels := make([]u8, 3 * 3 * 4)
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defer delete(pixels)
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x, y, w, h := opaque_bounds_rgba(pixels, 3, 3)
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testing.expect_value(t, x, 0)
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testing.expect_value(t, y, 0)
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testing.expect_value(t, w, 1)
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testing.expect_value(t, h, 1)
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}
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@@ -74,13 +74,13 @@ character_clip_found_and_missing :: proc(t: ^testing.T) {
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defer destroy_test_character(&data)
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clip, ok := character_clip(&data, "idle")
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testing.expect(t, ok)
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testing.expect(t, ok, "character_clip should find idle")
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testing.expect_value(t, len(clip.frames), 3)
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testing.expect(t, clip.loop)
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testing.expect(t, clip.loop, "idle clip should loop")
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testing.expect_value(t, clip.fps, f32(10))
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_, ok = character_clip(&data, "missing")
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testing.expect(t, !ok)
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testing.expect(t, !ok, "character_clip should miss unknown name")
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data.def.clips["empty"] = Clip_Def {
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loop = true,
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@@ -88,7 +88,7 @@ character_clip_found_and_missing :: proc(t: ^testing.T) {
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frames = nil,
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}
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_, ok = character_clip(&data, "empty")
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testing.expect(t, !ok)
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testing.expect(t, !ok, "character_clip should reject empty frames")
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}
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@(test)
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@@ -161,7 +161,7 @@ update_sprite_advances_multiple_frames :: proc(t: ^testing.T) {
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s := spawn_sprite(&data, {}, "idle", 0)
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update_sprite(&s, 0.25)
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testing.expect_value(t, s.frame, 2)
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testing.expect(t, s.time > 0.049 && s.time < 0.051)
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testing.expect(t, s.time > 0.049 && s.time < 0.051, "leftover time after multi-frame advance should be ~0.05")
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}
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@(test)
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@@ -0,0 +1,64 @@
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package engine
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import "core:testing"
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import sdl "vendor:sdl3"
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fake_tex :: proc(id: uintptr) -> ^sdl.GPUTexture {
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return cast(^sdl.GPUTexture)id
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}
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@(test)
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texture_run_len_empty_or_oob :: proc(t: ^testing.T) {
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testing.expect_value(t, texture_run_len(nil, 0), 0)
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list := []Queued_Sprite{}
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testing.expect_value(t, texture_run_len(list, 0), 0)
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list = make([]Queued_Sprite, 1)
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defer delete(list)
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list[0] = {texture = fake_tex(1)}
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testing.expect_value(t, texture_run_len(list, -1), 0)
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testing.expect_value(t, texture_run_len(list, 1), 0)
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}
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@(test)
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texture_run_len_single :: proc(t: ^testing.T) {
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list := make([]Queued_Sprite, 1)
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defer delete(list)
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list[0] = {texture = fake_tex(1)}
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testing.expect_value(t, texture_run_len(list, 0), 1)
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}
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@(test)
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texture_run_len_same_texture :: proc(t: ^testing.T) {
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tex := fake_tex(1)
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list := make([]Queued_Sprite, 3)
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defer delete(list)
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list[0] = {texture = tex}
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list[1] = {texture = tex}
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list[2] = {texture = tex}
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testing.expect_value(t, texture_run_len(list, 0), 3)
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}
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@(test)
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texture_run_len_breaks_on_change :: proc(t: ^testing.T) {
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a := fake_tex(1)
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b := fake_tex(2)
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list := make([]Queued_Sprite, 3)
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defer delete(list)
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list[0] = {texture = a}
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list[1] = {texture = a}
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list[2] = {texture = b}
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testing.expect_value(t, texture_run_len(list, 0), 2)
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testing.expect_value(t, texture_run_len(list, 2), 1)
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}
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@(test)
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texture_run_len_all_different :: proc(t: ^testing.T) {
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list := make([]Queued_Sprite, 3)
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defer delete(list)
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list[0] = {texture = fake_tex(1)}
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list[1] = {texture = fake_tex(2)}
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list[2] = {texture = fake_tex(3)}
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testing.expect_value(t, texture_run_len(list, 0), 1)
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testing.expect_value(t, texture_run_len(list, 1), 1)
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testing.expect_value(t, texture_run_len(list, 2), 1)
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}
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@@ -0,0 +1,44 @@
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package engine
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import "core:testing"
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@(test)
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camera_default_values :: proc(t: ^testing.T) {
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cam := camera_default()
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testing.expect_value(t, cam.position, Vec2{0, 0})
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testing.expect_value(t, cam.anchor, Vec2{0.5, 0.5})
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}
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@(test)
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world_to_screen_centered_identity :: proc(t: ^testing.T) {
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cam := Camera {
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position = {400, 500},
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anchor = {0.5, 0.5},
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}
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viewport := Vec2{800, 600}
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screen := world_to_screen(cam, cam.position, viewport)
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testing.expect_value(t, screen.x, f32(400))
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testing.expect_value(t, screen.y, f32(300))
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}
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@(test)
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world_to_screen_origin_cam :: proc(t: ^testing.T) {
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cam := Camera {
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position = {0, 0},
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anchor = {0.5, 0.5},
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}
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screen := world_to_screen(cam, {10, 20}, {200, 100})
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testing.expect_value(t, screen.x, f32(110))
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testing.expect_value(t, screen.y, f32(70))
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}
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@(test)
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world_to_screen_top_left_anchor :: proc(t: ^testing.T) {
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cam := Camera {
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position = {5, 7},
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anchor = {0, 0},
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}
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screen := world_to_screen(cam, {15, 27}, {800, 600})
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testing.expect_value(t, screen.x, f32(10))
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testing.expect_value(t, screen.y, f32(20))
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}
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@@ -11,7 +11,7 @@ parse_char_def_happy_path :: proc(t: ^testing.T) {
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def, ok := parse_char_def(src)
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defer destroy_char_def(&def)
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testing.expect(t, ok)
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testing.expect(t, ok, "parse_char_def should succeed on valid JSON")
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testing.expect_value(t, def.id, "toad")
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testing.expect_value(t, def.atlas, "toad.atlas.png")
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testing.expect_value(t, def.version, 1)
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@@ -20,8 +20,8 @@ parse_char_def_happy_path :: proc(t: ^testing.T) {
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testing.expect_value(t, def.pivot[1], f32(1.0))
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idle, found := def.clips["idle"]
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testing.expect(t, found)
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testing.expect(t, idle.loop)
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testing.expect(t, found, "expected idle clip in parsed def")
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testing.expect(t, idle.loop, "idle clip should loop")
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testing.expect_value(t, idle.fps, f32(8.0))
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testing.expect_value(t, len(idle.frames), 1)
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testing.expect_value(t, idle.frames[0].rect, [4]int{1, 2, 3, 4})
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@@ -30,7 +30,7 @@ parse_char_def_happy_path :: proc(t: ^testing.T) {
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@(test)
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parse_char_def_bad_json :: proc(t: ^testing.T) {
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_, ok := parse_char_def(transmute([]u8)string("{ not json"))
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testing.expect(t, !ok)
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testing.expect(t, !ok, "parse_char_def should fail on invalid JSON")
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}
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@(test)
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@@ -51,17 +51,66 @@ character_frame_rect_hit_and_miss :: proc(t: ^testing.T) {
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}
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rect, ok := character_frame_rect(&data, "idle", 1)
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testing.expect(t, ok)
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testing.expect(t, ok, "character_frame_rect should find idle frame 1")
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testing.expect_value(t, rect, [4]int{50, 60, 70, 80})
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_, ok = character_frame_rect(&data, "missing", 0)
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testing.expect(t, !ok)
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testing.expect(t, !ok, "character_frame_rect should miss unknown clip")
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_, ok = character_frame_rect(&data, "idle", -1)
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testing.expect(t, !ok)
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testing.expect(t, !ok, "character_frame_rect should reject negative index")
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_, ok = character_frame_rect(&data, "idle", 2)
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testing.expect(t, !ok)
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testing.expect(t, !ok, "character_frame_rect should reject out-of-range index")
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}
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@(test)
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character_frame_returns_full_def :: proc(t: ^testing.T) {
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data: Character_Data
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data.def.clips = make(map[string]Clip_Def)
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defer delete(data.def.clips)
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frames := make([]Frame_Def, 1)
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frames[0] = Frame_Def {
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rect = {10, 20, 30, 40},
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source_size = {100, 200},
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trim_offset = {5, 7},
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}
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defer delete(frames)
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data.def.clips["idle"] = Clip_Def {
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loop = true,
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fps = 10,
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frames = frames,
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}
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frame, ok := character_frame(&data, "idle", 0)
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testing.expect(t, ok, "character_frame should find idle frame 0")
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testing.expect_value(t, frame.rect, [4]int{10, 20, 30, 40})
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testing.expect_value(t, frame.source_size, [2]int{100, 200})
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testing.expect_value(t, frame.trim_offset, [2]int{5, 7})
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}
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@(test)
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character_frame_nil_and_bad_index :: proc(t: ^testing.T) {
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_, ok := character_frame(nil, "idle", 0)
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testing.expect(t, !ok, "character_frame should fail on nil data")
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data: Character_Data
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data.def.clips = make(map[string]Clip_Def)
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defer delete(data.def.clips)
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frames := make([]Frame_Def, 1)
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frames[0] = {rect = {1, 2, 3, 4}}
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defer delete(frames)
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data.def.clips["idle"] = Clip_Def{frames = frames}
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_, ok = character_frame(&data, "idle", -1)
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testing.expect(t, !ok, "character_frame should reject negative index")
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_, ok = character_frame(&data, "idle", 1)
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testing.expect(t, !ok, "character_frame should reject out-of-range index")
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_, ok = character_frame(&data, "missing", 0)
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testing.expect(t, !ok, "character_frame should miss unknown clip")
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}
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destroy_char_def :: proc(def: ^Char_Def) {
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@@ -21,7 +21,7 @@ shader_filenames_per_backend :: proc(t: ^testing.T) {
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@(test)
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choose_shader_runtime_prefers_msl :: proc(t: ^testing.T) {
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rt, ok := choose_shader_runtime_from_formats({.MSL, .SPIRV, .DXIL})
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testing.expect(t, ok)
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testing.expect(t, ok, "should pick a runtime when MSL is available")
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testing.expect_value(t, rt.backend, Shader_Backend.Metal_MSL)
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testing.expect_value(t, rt.shader_dir, "shaders/metal")
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testing.expect_value(t, rt.format, sdl.GPUShaderFormat{.MSL})
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@@ -30,7 +30,7 @@ choose_shader_runtime_prefers_msl :: proc(t: ^testing.T) {
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@(test)
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choose_shader_runtime_spirv_only :: proc(t: ^testing.T) {
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rt, ok := choose_shader_runtime_from_formats({.SPIRV})
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testing.expect(t, ok)
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testing.expect(t, ok, "should pick SPIR-V when it is the only format")
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testing.expect_value(t, rt.backend, Shader_Backend.Vulkan_SPIRV)
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testing.expect_value(t, rt.shader_dir, "shaders/vulkan")
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testing.expect_value(t, rt.format, sdl.GPUShaderFormat{.SPIRV})
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@@ -39,5 +39,5 @@ choose_shader_runtime_spirv_only :: proc(t: ^testing.T) {
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@(test)
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choose_shader_runtime_empty_fails :: proc(t: ^testing.T) {
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_, ok := choose_shader_runtime_from_formats({})
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testing.expect(t, !ok)
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testing.expect(t, !ok, "empty format set should fail")
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}
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+44
-18
@@ -112,19 +112,15 @@ draw_sprite :: proc(app: ^App, sprite: ^Sprite) {
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viewport := Vec2{f32(app.swapchain_w), f32(app.swapchain_h)}
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feet := world_to_screen(app.camera, sprite.position, viewport)
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canvas_top := feet.y - src_h * pivot[1]
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x0_px, y0_px: f32
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if sprite.flip_x {
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canvas_left := feet.x - (1.0 - pivot[0]) * src_w
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x0_px = canvas_left + (src_w - trim_x - fw)
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y0_px = canvas_top + trim_y
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} else {
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canvas_left := feet.x - src_w * pivot[0]
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x0_px = canvas_left + trim_x
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y0_px = canvas_top + trim_y
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}
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x1_px := x0_px + fw
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y1_px := y0_px + fh
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x0_px, y0_px, x1_px, y1_px := sprite_feet_quad(
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feet,
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src_w,
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src_h,
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{trim_x, trim_y},
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{fw, fh},
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pivot,
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sprite.flip_x,
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)
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sw := f32(app.swapchain_w)
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sh := f32(app.swapchain_h)
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@@ -135,11 +131,7 @@ draw_sprite :: proc(app: ^App, sprite: ^Sprite) {
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tex_w := f32(sprite.data.width)
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tex_h := f32(sprite.data.height)
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u0 := f32(frame.rect[0]) / tex_w
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v0 := f32(frame.rect[1]) / tex_h
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u1 := f32(frame.rect[0] + frame.rect[2]) / tex_w
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v1 := f32(frame.rect[1] + frame.rect[3]) / tex_h
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if sprite.flip_x do u0, u1 = u1, u0
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u0, v0, u1, v1 := frame_uvs(frame.rect, tex_w, tex_h, sprite.flip_x)
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verts := [SPRITE_VERT_COUNT]Vertex {
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{pos = p0, uv = {u0, v0}},
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@@ -170,6 +162,40 @@ sprite_quad_origin :: proc(position: Vec2, size: Vec2, pivot: [2]f32) -> Vec2 {
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return {position.x - size.x * pivot[0], position.y - size.y * pivot[1]}
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}
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frame_uvs :: proc(rect: [4]int, tex_w, tex_h: f32, flip_x: bool) -> (u0, v0, u1, v1: f32) {
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u0 = f32(rect[0]) / tex_w
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v0 = f32(rect[1]) / tex_h
|
||||
u1 = f32(rect[0] + rect[2]) / tex_w
|
||||
v1 = f32(rect[1] + rect[3]) / tex_h
|
||||
if flip_x do u0, u1 = u1, u0
|
||||
return
|
||||
}
|
||||
|
||||
sprite_feet_quad :: proc(
|
||||
feet: Vec2,
|
||||
src_w, src_h: f32,
|
||||
trim: Vec2,
|
||||
size: Vec2,
|
||||
pivot: [2]f32,
|
||||
flip_x: bool,
|
||||
) -> (
|
||||
x0, y0, x1, y1: f32,
|
||||
) {
|
||||
canvas_top := feet.y - src_h * pivot[1]
|
||||
if flip_x {
|
||||
canvas_left := feet.x - (1.0 - pivot[0]) * src_w
|
||||
x0 = canvas_left + (src_w - trim.x - size.x)
|
||||
y0 = canvas_top + trim.y
|
||||
} else {
|
||||
canvas_left := feet.x - src_w * pivot[0]
|
||||
x0 = canvas_left + trim.x
|
||||
y0 = canvas_top + trim.y
|
||||
}
|
||||
x1 = x0 + size.x
|
||||
y1 = y0 + size.y
|
||||
return
|
||||
}
|
||||
|
||||
set_sprite_flip_x :: proc(sprite: ^Sprite, flip: bool) {
|
||||
if sprite == nil do return
|
||||
sprite.flip_x = flip
|
||||
|
||||
@@ -33,3 +33,59 @@ sprite_quad_origin_center :: proc(t: ^testing.T) {
|
||||
testing.expect_value(t, o.x, f32(350))
|
||||
testing.expect_value(t, o.y, f32(400))
|
||||
}
|
||||
|
||||
@(test)
|
||||
frame_uvs_unflipped :: proc(t: ^testing.T) {
|
||||
u0, v0, u1, v1 := frame_uvs({10, 20, 30, 40}, 100, 200, false)
|
||||
testing.expect_value(t, u0, f32(0.1))
|
||||
testing.expect_value(t, v0, f32(0.1))
|
||||
testing.expect_value(t, u1, f32(0.4))
|
||||
testing.expect_value(t, v1, f32(0.3))
|
||||
testing.expect(t, u0 < u1, "unflipped UVs should have u0 < u1")
|
||||
}
|
||||
|
||||
@(test)
|
||||
frame_uvs_flipped :: proc(t: ^testing.T) {
|
||||
a0, _, a1, _ := frame_uvs({10, 20, 30, 40}, 100, 200, false)
|
||||
b0, v0, b1, v1 := frame_uvs({10, 20, 30, 40}, 100, 200, true)
|
||||
testing.expect_value(t, b0, a1)
|
||||
testing.expect_value(t, b1, a0)
|
||||
testing.expect_value(t, v0, f32(0.1))
|
||||
testing.expect_value(t, v1, f32(0.3))
|
||||
}
|
||||
|
||||
@(test)
|
||||
sprite_feet_quad_no_flip :: proc(t: ^testing.T) {
|
||||
// feet (400,500), source 100x200, pivot feet, trim (10,20), packed 80x160
|
||||
x0, y0, x1, y1 := sprite_feet_quad(
|
||||
{400, 500},
|
||||
100,
|
||||
200,
|
||||
{10, 20},
|
||||
{80, 160},
|
||||
{0.5, 1.0},
|
||||
false,
|
||||
)
|
||||
testing.expect_value(t, x0, f32(360)) // 400 - 50 + 10
|
||||
testing.expect_value(t, y0, f32(320)) // 500 - 200 + 20
|
||||
testing.expect_value(t, x1, f32(440))
|
||||
testing.expect_value(t, y1, f32(480))
|
||||
}
|
||||
|
||||
@(test)
|
||||
sprite_feet_quad_flip_x :: proc(t: ^testing.T) {
|
||||
x0, y0, x1, y1 := sprite_feet_quad(
|
||||
{400, 500},
|
||||
100,
|
||||
200,
|
||||
{5, 20},
|
||||
{80, 160},
|
||||
{0.5, 1.0},
|
||||
true,
|
||||
)
|
||||
// canvas_left = 350; trim_x_draw = 100 - 5 - 80 = 15 → x0 = 365
|
||||
testing.expect_value(t, x0, f32(365))
|
||||
testing.expect_value(t, y0, f32(320))
|
||||
testing.expect_value(t, x1, f32(445))
|
||||
testing.expect_value(t, y1, f32(480))
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user