determine pivot based on manifest

This commit is contained in:
2026-08-01 10:37:36 -07:00
parent 4aa3ed6ed8
commit 90da5934d7
2 changed files with 22 additions and 3 deletions
+8 -3
View File
@@ -99,9 +99,10 @@ draw_sprite :: proc(app: ^App, sprite: ^Sprite) {
fw := f32(rect[2]) fw := f32(rect[2])
fh := f32(rect[3]) fh := f32(rect[3])
// Feet-centered placement, same as renderer version pivot := sprite.data.def.pivot
x0_px := sprite.position.x - fw * 0.5 origin := sprite_quad_origin(sprite.position, {fw, fh}, pivot)
y0_px := sprite.position.y - fh x0_px := origin.x
y0_px := origin.y
x1_px := x0_px + fw x1_px := x0_px + fw
y1_px := y0_px + fh y1_px := y0_px + fh
@@ -191,3 +192,7 @@ set_sprite_clip :: proc(sprite: ^Sprite, clip: string) {
sprite.frame = 0 sprite.frame = 0
sprite.time = 0 sprite.time = 0
} }
sprite_quad_origin :: proc(position: Vec2, size: Vec2, pivot: [2]f32) -> Vec2 {
return {position.x - size.x * pivot[0], position.y - size.y * pivot[1]}
}
+14
View File
@@ -19,3 +19,17 @@ to_clip_corners :: proc(t: ^testing.T) {
testing.expect_value(t, p[0], f32(0)) testing.expect_value(t, p[0], f32(0))
testing.expect_value(t, p[1], f32(0)) testing.expect_value(t, p[1], f32(0))
} }
@(test)
sprite_quad_origin_feet :: proc(t: ^testing.T) {
o := sprite_quad_origin({400, 500}, {100, 200}, {0.5, 1.0})
testing.expect_value(t, o.x, f32(350))
testing.expect_value(t, o.y, f32(300))
}
@(test)
sprite_quad_origin_center :: proc(t: ^testing.T) {
o := sprite_quad_origin({400, 500}, {100, 200}, {0.5, 0.5})
testing.expect_value(t, o.x, f32(350))
testing.expect_value(t, o.y, f32(400))
}