fixes
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@@ -1,4 +1,16 @@
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.PHONY: shaders-vulkan shaders-d3d12 shaders-metal shaders-all bake toad hello_sprite crowd camera_sandbox clips check test help
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.PHONY: flame flame-build flame-record flame-svg flame-report flame-tools
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# Flamegraph profiling (needs: pacman -S perf). Example: make flame or make flame FLAME_EXAMPLE=toad
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FLAME_EXAMPLE ?= crowd
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FLAME_BIN := $(FLAME_EXAMPLE)_perf
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FLAMEGRAPH_DIR ?= tools/FlameGraph
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FLAME_OUT_DIR ?= flame
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# One stamp per `make` invocation so svg/jpg/report share a name.
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ifndef FLAME_STAMP
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FLAME_STAMP := $(shell date +%Y%m%d-%H%M%S)
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endif
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FLAME_PREFIX := $(FLAME_OUT_DIR)/$(FLAME_EXAMPLE)-$(FLAME_STAMP)
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help:
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@echo "Targets:"
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@@ -14,6 +26,11 @@ help:
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@echo " crowd Many sprites, one Character_Data"
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@echo " camera_sandbox Pan camera / Space toggles follow"
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@echo " clips Keys 1/2 switch idle/walk"
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@echo " flame Build+record+SVG+JPG+text report (FLAME_EXAMPLE=$(FLAME_EXAMPLE))"
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@echo " flame-build Optimized debug binary ($(FLAME_BIN))"
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@echo " flame-record perf record (play, then quit)"
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@echo " flame-svg Convert perf.data -> $(FLAME_PREFIX).svg/.jpg"
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@echo " flame-report Convert perf.data -> $(FLAME_PREFIX)-report.txt"
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bake:
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./scripts/bake_all.sh
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@@ -31,6 +48,7 @@ shaders-all: shaders-vulkan shaders-d3d12 shaders-metal
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test:
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odin test engine
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odin test assetbake
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check:
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odin check examples/toad -collection:pkg=.
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@@ -53,8 +71,6 @@ camera_sandbox:
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clips:
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odin run examples/clips -collection:pkg=.
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<<<<<<< Updated upstream
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=======
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flame-tools:
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@if [ ! -x "$(FLAMEGRAPH_DIR)/stackcollapse-perf.pl" ] || [ ! -x "$(FLAMEGRAPH_DIR)/flamegraph.pl" ]; then \
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@@ -85,4 +101,3 @@ flame-report:
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flame: flame-record flame-svg flame-report
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@echo "Artifacts: $(FLAME_PREFIX).{svg,jpg} $(FLAME_PREFIX)-report.txt"
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>>>>>>> Stashed changes
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