docs: add renderer enhancement benchmarks
Co-authored-by: codegirl007 <s.raide@gmail.com>
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@@ -42,6 +42,13 @@ microseconds per completely full frame. GPU/driver work dominated the
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end-to-end benchmark, so this should follow the profiling and deterministic
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benchmark improvements.
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Follow-up paired full-frame experiments at the 128-sprite cap found no larger
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renderer-architecture win: buffer cycling improved median frame time by 0.7%,
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GPU instancing by 1.1%, and texture sorting by 1.9%, while culling, queue
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repacking, and indexed quads were neutral or slower. The clip-space change
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therefore remains the strongest measured optimization specifically inside
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`draw_sprite`, although its absolute frame impact is still small.
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Environment:
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- Odin `dev-2026-05-nightly:ea5175d`
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