docs: add renderer enhancement benchmarks

Co-authored-by: codegirl007 <s.raide@gmail.com>
This commit is contained in:
Cursor Agent
2026-08-09 05:56:12 +00:00
co-authored by codegirl007
parent 1388c818f4
commit c49302d90c
2 changed files with 63 additions and 0 deletions
@@ -42,6 +42,13 @@ microseconds per completely full frame. GPU/driver work dominated the
end-to-end benchmark, so this should follow the profiling and deterministic
benchmark improvements.
Follow-up paired full-frame experiments at the 128-sprite cap found no larger
renderer-architecture win: buffer cycling improved median frame time by 0.7%,
GPU instancing by 1.1%, and texture sorting by 1.9%, while culling, queue
repacking, and indexed quads were neutral or slower. The clip-space change
therefore remains the strongest measured optimization specifically inside
`draw_sprite`, although its absolute frame impact is still small.
Environment:
- Odin `dev-2026-05-nightly:ea5175d`