Speed group_texture_runs for two-texture batches.
This commit is contained in:
+72
-13
@@ -504,19 +504,78 @@ group_texture_runs :: proc(list: []Queued_Sprite) {
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end += 1
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}
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// Stable insertion sort is sufficient while MAX_SPRITES is 128.
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for i in start + 1 ..< end {
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item := list[i]
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j := i
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for j > start {
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if uintptr(list[j - 1].texture) <= uintptr(item.texture) {
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break
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}
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list[j] = list[j - 1]
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j -= 1
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}
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list[j] = item
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}
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stable_group_by_texture(list[start:end])
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start = end
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}
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}
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// Stably orders window by texture pointer. Fast path for 1–2 textures
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// (common); insertion sort for 3+.
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stable_group_by_texture :: proc(window: []Queued_Sprite) {
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n := len(window)
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if n <= 1 do return
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already := true
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for i in 1 ..< n {
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if uintptr(window[i].texture) < uintptr(window[i - 1].texture) {
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already = false
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break
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}
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}
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if already do return
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first := uintptr(window[0].texture)
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second: uintptr
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has_second := false
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third := false
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for i in 1 ..< n {
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t := uintptr(window[i].texture)
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if t == first do continue
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if !has_second {
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second = t
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has_second = true
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continue
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}
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if t != second {
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third = true
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break
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}
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}
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if !has_second do return
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if third {
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for i in 1 ..< n {
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item := window[i]
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j := i
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for j > 0 {
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if uintptr(window[j - 1].texture) <= uintptr(item.texture) {
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break
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}
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window[j] = window[j - 1]
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j -= 1
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}
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window[j] = item
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}
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return
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}
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lo, hi := first, second
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if lo > hi do lo, hi = hi, lo
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tmp: [MAX_SPRITES]Queued_Sprite
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w := 0
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for q in window {
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if uintptr(q.texture) == lo {
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tmp[w] = q
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w += 1
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}
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}
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for q in window {
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if uintptr(q.texture) == hi {
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tmp[w] = q
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w += 1
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}
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}
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copy(window, tmp[:w])
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}
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