animation + test
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@@ -0,0 +1,232 @@
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package engine
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import "core:testing"
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make_test_character :: proc(allocator := context.allocator) -> Character_Data {
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data: Character_Data
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data.def.clips = make(map[string]Clip_Def, allocator)
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idle_frames := make([]Frame_Def, 3, allocator)
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idle_frames[0] = {
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rect = {0, 0, 10, 10},
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}
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idle_frames[1] = {
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rect = {10, 0, 10, 10},
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}
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idle_frames[2] = {
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rect = {20, 0, 10, 10},
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}
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data.def.clips["idle"] = Clip_Def {
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loop = true,
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fps = 10,
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frames = idle_frames,
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}
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once_frames := make([]Frame_Def, 3, allocator)
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once_frames[0] = {
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rect = {0, 10, 10, 10},
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}
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once_frames[1] = {
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rect = {10, 10, 10, 10},
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}
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once_frames[2] = {
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rect = {20, 10, 10, 10},
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}
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data.def.clips["once"] = Clip_Def {
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loop = false,
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fps = 10,
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frames = once_frames,
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}
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hold_frames := make([]Frame_Def, 2, allocator)
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hold_frames[0] = {
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rect = {0, 20, 10, 10},
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}
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hold_frames[1] = {
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rect = {10, 20, 10, 10},
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}
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data.def.clips["hold"] = Clip_Def {
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loop = true,
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fps = 0,
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frames = hold_frames,
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}
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return data
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}
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destroy_test_character :: proc(data: ^Character_Data) {
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if data == nil do return
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keys := make([dynamic]string, context.temp_allocator)
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for key, clip in data.def.clips {
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delete(clip.frames)
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append(&keys, key)
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}
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for key in keys {
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delete_key(&data.def.clips, key)
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}
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delete(data.def.clips)
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data^ = {}
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}
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@(test)
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character_clip_found_and_missing :: proc(t: ^testing.T) {
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data := make_test_character()
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defer destroy_test_character(&data)
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clip, ok := character_clip(&data, "idle")
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testing.expect(t, ok)
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testing.expect_value(t, len(clip.frames), 3)
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testing.expect(t, clip.loop)
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testing.expect_value(t, clip.fps, f32(10))
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_, ok = character_clip(&data, "missing")
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testing.expect(t, !ok)
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data.def.clips["empty"] = Clip_Def {
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loop = true,
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fps = 10,
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frames = nil,
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}
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_, ok = character_clip(&data, "empty")
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testing.expect(t, !ok)
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}
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@(test)
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set_sprite_clip_switch_and_guards :: proc(t: ^testing.T) {
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data := make_test_character()
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defer destroy_test_character(&data)
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sprite := spawn_sprite(&data, {0, 0}, "idle", 0)
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testing.expect_value(t, sprite.clip, "idle")
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sprite.frame = 2
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sprite.time = 0.05
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set_sprite_clip(&sprite, "once")
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testing.expect_value(t, sprite.clip, "once")
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testing.expect_value(t, sprite.frame, 0)
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testing.expect_value(t, sprite.time, f32(0))
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sprite.frame = 1
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sprite.time = 0.09
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set_sprite_clip(&sprite, "once")
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testing.expect_value(t, sprite.frame, 1)
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testing.expect_value(t, sprite.time, f32(0.09))
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set_sprite_clip(&sprite, "nope")
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testing.expect_value(t, sprite.clip, "once")
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testing.expect_value(t, sprite.frame, 1)
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testing.expect_value(t, sprite.time, f32(0.09))
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}
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@(test)
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spawn_sprite_valid_and_invalid :: proc(t: ^testing.T) {
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data := make_test_character()
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defer destroy_test_character(&data)
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s := spawn_sprite(&data, {1, 2}, "idle", 0)
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testing.expect_value(t, s.clip, "idle")
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testing.expect_value(t, s.frame, 0)
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testing.expect_value(t, s.time, f32(0))
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testing.expect_value(t, s.position, Vec2{1, 2})
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s2 := spawn_sprite(&data, {}, "idle", 2)
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testing.expect_value(t, s2.clip, "idle")
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testing.expect_value(t, s2.frame, 2)
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s3 := spawn_sprite(&data, {}, "idle", 99)
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testing.expect_value(t, s3.frame, 2)
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bad := spawn_sprite(&data, {}, "missing", 0)
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testing.expect_value(t, bad.clip, "")
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testing.expect_value(t, bad.frame, 0)
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testing.expect_value(t, bad.time, f32(0))
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}
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@(test)
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update_sprite_advances_one_frame :: proc(t: ^testing.T) {
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data := make_test_character()
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defer destroy_test_character(&data)
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s := spawn_sprite(&data, {}, "idle", 0)
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update_sprite(&s, 0.1)
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testing.expect_value(t, s.frame, 1)
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testing.expect_value(t, s.time, f32(0))
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}
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@(test)
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update_sprite_advances_multiple_frames :: proc(t: ^testing.T) {
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data := make_test_character()
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defer destroy_test_character(&data)
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s := spawn_sprite(&data, {}, "idle", 0)
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update_sprite(&s, 0.25)
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testing.expect_value(t, s.frame, 2)
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testing.expect(t, s.time > 0.049 && s.time < 0.051)
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}
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@(test)
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update_sprite_loops :: proc(t: ^testing.T) {
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data := make_test_character()
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defer destroy_test_character(&data)
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s := spawn_sprite(&data, {}, "idle", 2)
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update_sprite(&s, 0.1)
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testing.expect_value(t, s.frame, 0)
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}
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@(test)
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update_sprite_non_loop_holds_last :: proc(t: ^testing.T) {
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data := make_test_character()
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defer destroy_test_character(&data)
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s := spawn_sprite(&data, {}, "once", 2)
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s.time = 0.05
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update_sprite(&s, 0.1)
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testing.expect_value(t, s.frame, 2)
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testing.expect_value(t, s.time, f32(0))
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}
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@(test)
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update_sprite_fps_zero_holds :: proc(t: ^testing.T) {
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data := make_test_character()
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defer destroy_test_character(&data)
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s := spawn_sprite(&data, {}, "hold", 0)
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update_sprite(&s, 1.0)
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testing.expect_value(t, s.frame, 0)
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}
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@(test)
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update_sprite_dt_non_positive_noop :: proc(t: ^testing.T) {
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data := make_test_character()
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defer destroy_test_character(&data)
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s := spawn_sprite(&data, {}, "idle", 0)
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update_sprite(&s, 0)
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update_sprite(&s, -0.1)
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testing.expect_value(t, s.frame, 0)
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testing.expect_value(t, s.time, f32(0))
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}
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@(test)
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update_sprite_nil_and_missing_clip_safe :: proc(t: ^testing.T) {
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update_sprite(nil, 0.1)
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data := make_test_character()
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defer destroy_test_character(&data)
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s := Sprite {
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data = &data,
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clip = "missing",
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frame = 0,
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time = 0,
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}
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update_sprite(&s, 0.1)
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testing.expect_value(t, s.frame, 0)
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s2 := Sprite {
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data = nil,
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clip = "idle",
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}
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update_sprite(&s2, 0.1)
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}
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