animation + test
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@@ -170,7 +170,10 @@ load_character_data :: proc(app: ^App, character_json_path: string) -> (Characte
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sdl.EndGPUCopyPass(copy_pass)
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fence := sdl.SubmitGPUCommandBufferAndAcquireFence(cmd)
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if fence == nil {
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fmt.eprintfln("SubmitGPUCommandBufferAndAcquireFence (texture upload) failed: %s", sdl.GetError())
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fmt.eprintfln(
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"SubmitGPUCommandBufferAndAcquireFence (texture upload) failed: %s",
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sdl.GetError(),
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)
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sdl.ReleaseGPUTransferBuffer(app.device, tbuf)
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sdl.ReleaseGPUTexture(app.device, out.texture)
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return {}, false
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@@ -200,6 +203,13 @@ destroy_character_data :: proc(app: ^App, data: ^Character_Data) {
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data^ = {}
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}
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character_clip :: proc(data: ^Character_Data, clip_name: string) -> (clip: Clip_Def, ok: bool) {
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if data == nil do return {}, false
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character, found := data.def.clips[clip_name]
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if !found || len(character.frames) == 0 do return {}, false
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return character, true
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}
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character_frame_rect :: proc(
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data: ^Character_Data,
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clip_name: string,
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