animation + test

This commit is contained in:
2026-08-01 08:27:44 -07:00
parent eea672023f
commit fbae54aef0
11 changed files with 439 additions and 101 deletions
+65 -3
View File
@@ -10,6 +10,7 @@ Sprite :: struct {
position: Vec2,
clip: string,
frame: int,
time: f32,
}
spawn_sprite :: proc(
@@ -18,13 +19,61 @@ spawn_sprite :: proc(
clip: string = "idle",
frame: int = 0,
) -> Sprite {
return Sprite{data = data, position = position, clip = clip, frame = frame}
sprite := Sprite {
data = data,
position = position,
}
set_sprite_clip(&sprite, clip)
if frame != 0 {
c, ok := character_clip(sprite.data, sprite.clip)
if ok {
if frame < 0 {
sprite.frame = 0
} else if frame >= len(c.frames) {
sprite.frame = len(c.frames) - 1
} else {
sprite.frame = frame
}
}
}
return sprite
}
// stubbed for later
update_sprite :: proc(sprite: ^Sprite, dt: f32) {
_ = sprite
_ = dt
if sprite == nil || sprite.data == nil do return
if dt <= 0 do return
clip, ok := character_clip(sprite.data, sprite.clip)
if !ok do return
frame_count := len(clip.frames)
if frame_count <= 0 do return
if sprite.frame < 0 do sprite.frame = 0
if sprite.frame >= frame_count do sprite.frame = frame_count - 1
if clip.fps <= 0 do return
sprite.time += dt
frame_duration := 1.0 / clip.fps
for sprite.time >= frame_duration {
sprite.time -= frame_duration
next := sprite.frame + 1
if next >= frame_count {
if clip.loop {
sprite.frame = 0
} else {
sprite.frame = frame_count - 1
sprite.time = 0
break
}
} else {
sprite.frame = next
}
}
}
to_clip :: proc(px, py, sw, sh: f32) -> [2]f32 {
@@ -129,3 +178,16 @@ draw_sprite :: proc(app: ^App, sprite: ^Sprite) {
sdl.DrawGPUPrimitives(app.render_pass, 6, 1, 0, 0)
}
set_sprite_clip :: proc(sprite: ^Sprite, clip: string) {
if sprite == nil || sprite.data == nil do return
if sprite.clip == clip do return
_, ok := character_clip(sprite.data, clip)
if !ok do return
sprite.clip = clip
sprite.frame = 0
sprite.time = 0
}