render one frame only

This commit is contained in:
2026-07-27 22:32:12 -07:00
parent 33eb055c87
commit fc1c39f4f2
+61 -5
View File
@@ -1,8 +1,32 @@
package main package main
import "core:encoding/json"
import "core:fmt" import "core:fmt"
import "core:os"
import "core:text/regex/virtual_machine"
import sdl "vendor:sdl3" import sdl "vendor:sdl3"
Frame_Def :: struct {
rect: [4]int,
source_size: [2]int,
trim_offset: [2]int,
}
Clip_Def :: struct {
loop: bool,
fps: f32,
frames: []Frame_Def,
}
Char_Def :: struct {
version: int,
id: string,
atlas: string,
pixels_per_unit: f32,
pivot: [2]f32,
clips: map[string]Clip_Def,
}
main :: proc() { main :: proc() {
if !sdl.Init({.VIDEO}) { if !sdl.Init({.VIDEO}) {
fmt.eprintfln("SDL_Init failed: %s", sdl.GetError()) fmt.eprintfln("SDL_Init failed: %s", sdl.GetError())
@@ -37,6 +61,35 @@ main :: proc() {
sdl.SetTextureScaleMode(texture, .NEAREST) sdl.SetTextureScaleMode(texture, .NEAREST)
char_path := "assets_baked/characters/toad/toad.char.json"
data, read_err := os.read_entire_file(char_path, context.allocator)
if read_err != nil {
fmt.eprintfln("failed to read %s: %v", char_path, read_err)
return
}
defer delete(data)
char_def: Char_Def
if err := json.unmarshal(data, &char_def); err != nil {
fmt.eprintfln("json unmarshal failed: %v", err)
return
}
idle, ok := char_def.clips["idle"]
if !ok || len(idle.frames) == 0 {
fmt.eprintfln("missing idle frames")
return
}
// Atlas crop for idle frame 0 — used every frame as `src`
r := idle.frames[0].rect // [x, y, w, h]
src := sdl.FRect {
x = f32(r[0]),
y = f32(r[1]),
w = f32(r[2]),
h = f32(r[3]),
}
running := true running := true
for running { for running {
@@ -49,13 +102,16 @@ main :: proc() {
sdl.SetRenderDrawColor(renderer, 30, 30, 40, 255) sdl.SetRenderDrawColor(renderer, 30, 30, 40, 255)
sdl.RenderClear(renderer) sdl.RenderClear(renderer)
dst := sdl.FRect { dst := sdl.FRect {
x = 0, x = 400 - src.w * 0.5,
y = 0, y = 500 - src.h,
w = 400, w = src.w,
h = 400, h = src.h,
} }
sdl.RenderTexture(renderer, texture, nil, &dst)
sdl.RenderTexture(renderer, texture, &src, &dst)
sdl.RenderPresent(renderer) sdl.RenderPresent(renderer)
} }
} }