add shader backend + support for multiple shader formats
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Executable
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#!/usr/bin/env bash
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set -euo pipefail
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ROOT="$(cd "$(dirname "$0")/.." && pwd)"
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cd "$ROOT"
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./scripts/shaders_vulkan.sh
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./scripts/shaders_d3d12.sh
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./scripts/shaders_metal.sh
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Executable
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#!/usr/bin/env bash
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set -euo pipefail
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if ! command -v shadercross >/dev/null 2>&1; then
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echo "shadercross not found (SDL_shadercross). Install it to build D3D12 DXIL shaders." >&2
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exit 1
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fi
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mkdir -p shaders/d3d12
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shadercross shaders/sprite.vert.glsl -o shaders/d3d12/sprite.vert.dxil -s vertex -e main
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shadercross shaders/sprite.frag.glsl -o shaders/d3d12/sprite.frag.dxil -s fragment -e main
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Executable
+11
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#!/usr/bin/env bash
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set -euo pipefail
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if ! command -v shadercross >/dev/null 2>&1; then
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echo "shadercross not found (SDL_shadercross). Install it to build Metal MSL shaders." >&2
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exit 1
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fi
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mkdir -p shaders/metal
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shadercross shaders/sprite.vert.glsl -o shaders/metal/sprite.vert.msl -s vertex -e main
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shadercross shaders/sprite.frag.glsl -o shaders/metal/sprite.frag.msl -s fragment -e main
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Executable
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#!/usr/bin/env bash
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set -euo pipefail
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mkdir -p shaders/vulkan
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glslangValidator -V shaders/sprite.vert.glsl -o shaders/vulkan/sprite.vert.spv
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glslangValidator -V shaders/sprite.frag.glsl -o shaders/vulkan/sprite.frag.spv
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