add shader backend + support for multiple shader formats
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#!/usr/bin/env bash
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set -euo pipefail
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mkdir -p shaders/vulkan
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glslangValidator -V shaders/sprite.vert.glsl -o shaders/vulkan/sprite.vert.spv
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glslangValidator -V shaders/sprite.frag.glsl -o shaders/vulkan/sprite.frag.spv
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