.PHONY: shaders-vulkan shaders-d3d12 shaders-metal shaders-all bake toad hello_sprite crowd camera_sandbox clips check test help help: @echo "Targets:" @echo " bake Bake all characters under content/characters/" @echo " shaders-vulkan Compile SPIR-V into shaders/vulkan/" @echo " shaders-d3d12 Compile DXIL into shaders/d3d12/ (needs shadercross)" @echo " shaders-metal Compile MSL into shaders/metal/ (needs shadercross)" @echo " shaders-all Build all shader backends" @echo " test Run engine unit tests" @echo " check Typecheck all examples" @echo " toad Run the toad example (full demo)" @echo " hello_sprite Minimal load + draw" @echo " crowd Many sprites, one Character_Data" @echo " camera_sandbox Pan camera / Space toggles follow" @echo " clips Keys 1/2 switch idle/walk" bake: ./scripts/bake_all.sh shaders-vulkan: ./scripts/shaders_vulkan.sh shaders-d3d12: ./scripts/shaders_d3d12.sh shaders-metal: ./scripts/shaders_metal.sh shaders-all: shaders-vulkan shaders-d3d12 shaders-metal test: odin test engine check: odin check examples/toad -collection:pkg=. odin check examples/hello_sprite -collection:pkg=. odin check examples/crowd -collection:pkg=. odin check examples/camera_sandbox -collection:pkg=. odin check examples/clips -collection:pkg=. toad: odin run examples/toad -collection:pkg=. hello_sprite: odin run examples/hello_sprite -collection:pkg=. crowd: odin run examples/crowd -collection:pkg=. camera_sandbox: odin run examples/camera_sandbox -collection:pkg=. clips: odin run examples/clips -collection:pkg=.