package main import eng "pkg:engine" // Minimal: load one baked character and draw idle. No input, no camera follow. main :: proc() { app: eng.App if !eng.init(&app, "hello sprite", 800, 600) do return defer eng.shutdown(&app) data, ok := eng.load_character_data(&app, "assets_baked/characters/toad/toad.char.json") if !ok do return defer eng.destroy_character_data(&app, &data) sprite := eng.spawn_sprite(&data, {400, 500}, "idle", 0) // Screen-centered framing without gameplay camera follow: // treat spawn position as world; look slightly above feet. app.camera.position = sprite.position - {0, 100} last := eng.now_seconds() for eng.events() { now := eng.now_seconds() dt := f32(now - last) last = now eng.update_sprite(&sprite, dt) eng.begin_frame(&app) eng.draw_sprite(&app, &sprite) eng.end_frame(&app) } }