package main import eng "pkg:engine" // Clip switcher: 1 = idle, 2 = walk. No movement — animation policy only. main :: proc() { app: eng.App if !eng.init(&app, "clips", 800, 600) do return defer eng.shutdown(&app) data, ok := eng.load_character_data(&app, "assets_baked/characters/toad/toad.char.json") if !ok do return defer eng.destroy_character_data(&app, &data) toad := eng.spawn_sprite(&data, {400, 500}, "idle", 0) app.camera.position = toad.position - {0, 100} last := eng.now_seconds() for eng.events() { now := eng.now_seconds() dt := f32(now - last) last = now if eng.key_down(.N1) { eng.set_sprite_clip(&toad, "idle") } if eng.key_down(.N2) { eng.set_sprite_clip(&toad, "walk") } eng.update_sprite(&toad, dt) eng.begin_frame(&app) eng.draw_sprite(&app, &toad) eng.end_frame(&app) } }