Files
2026-07-31 19:11:19 -07:00

11 lines
235 B
GLSL

#version 450
layout(set = 2, binding = 0) uniform sampler2D u_tex; // SDL_GPU fragment sampler slot 0
layout(location = 0) in vec2 v_uv;
layout(location = 0) out vec4 out_color;
void main() {
out_color = texture(u_tex, v_uv);
}