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codegirl-games/shaders/sprite.vert.glsl
2026-07-31 19:11:19 -07:00

12 lines
197 B
GLSL

#version 450
layout(location = 0) in vec2 in_pos;
layout(location = 1) in vec2 in_uv;
layout(location = 0) out vec2 v_uv;
void main() {
v_uv = in_uv;
gl_Position = vec4(in_pos, 0.0, 1.0);
}