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test-sprite-clip-cache
codegirl-games/engine
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codegirl007 f65b0354df Test that set_sprite_clip caches clip_def on sprites.
Locks spawn/switch cache fill and that a bad clip name leaves the prior cache intact.
2026-08-14 22:43:42 -07:00
..
animation_test.odin
Test that set_sprite_clip caches clip_def on sprites.
2026-08-14 22:43:42 -07:00
app.odin
Add texture batching with TDD coverage at enqueue and prepare seams.
2026-08-14 22:15:08 -07:00
batching_test.odin
Add texture batching with TDD coverage at enqueue and prepare seams.
2026-08-14 22:15:08 -07:00
camera_test.odin
add more tests
2026-08-02 23:50:37 -07:00
camera.odin
camera
2026-08-01 23:50:03 -07:00
character_data_test.odin
Add explicit failure reasons to tests
2026-08-02 23:53:34 -07:00
character_data.odin
trim atlas of excess transparent pixels
2026-08-01 12:34:11 -07:00
input.odin
add missing input file
2026-08-02 23:45:02 -07:00
shader_backend_test.odin
Test DXIL preference when MSL is unavailable.
2026-08-14 22:16:58 -07:00
shader_backend.odin
add unit tests
2026-08-01 00:59:18 -07:00
sprite_test.odin
Add explicit failure reasons to tests
2026-08-02 23:53:34 -07:00
sprite.odin
Cache sprite clip defs to cut per-frame map lookups
2026-08-14 22:42:15 -07:00
time.odin
animation + test
2026-08-01 08:27:44 -07:00
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