Files
codegirl-games/examples/toad/main.odin
T
2026-08-01 23:50:03 -07:00

51 lines
1.0 KiB
Odin

package main
import eng "pkg:engine"
main :: proc() {
app: eng.App
if !eng.init(&app, "toad game", 800, 600) do return
defer eng.shutdown(&app)
data, ok := eng.load_character_data(&app, "assets_baked/characters/toad/toad.char.json")
if !ok do return
defer eng.destroy_character_data(&app, &data)
toad := eng.spawn_sprite(&data, {400, 500}, "idle", 0)
last := eng.now_seconds()
SPEED :: f32(200)
for eng.events() {
now := eng.now_seconds()
dt := f32(now - last)
last = now
left := eng.key_down(.A) || eng.key_down(.Left)
right := eng.key_down(.D) || eng.key_down(.Right)
if left || right {
eng.set_sprite_clip(&toad, "walk")
if left {
toad.position.x -= SPEED * dt
toad.flip_x = true
}
if right {
toad.position.x += SPEED * dt
toad.flip_x = false
}
} else {
eng.set_sprite_clip(&toad, "idle")
}
app.camera.position = toad.position - {0, 100}
eng.update_sprite(&toad, dt)
eng.begin_frame(&app)
eng.draw_sprite(&app, &toad)
eng.end_frame(&app)
}
}