Files
codegirl-games/agentbox/internal/agent/deterministic.go
T
2026-08-18 06:03:59 +00:00

92 lines
2.6 KiB
Go

package agent
import (
"bytes"
"context"
"fmt"
"image/png"
"agentbox/internal/environment"
)
type Deterministic struct {
nextStep int
initialSquareX float64
hasInitialPosition bool
}
func (deterministicAgent *Deterministic) Name() string {
return "deterministic-right"
}
func (deterministicAgent *Deterministic) NextAction(
_ context.Context,
_ string,
_ []Step,
observation Observation,
) (Decision, error) {
var decision Decision
switch deterministicAgent.nextStep {
case 0:
initialSquareX, err := greenCentroidX(observation.Screenshot)
if err != nil {
return Decision{}, fmt.Errorf("inspect initial screenshot: %w", err)
}
deterministicAgent.initialSquareX = initialSquareX
deterministicAgent.hasInitialPosition = true
action := environment.InputAction{Type: environment.KeyDown, Key: "RIGHT"}
decision = Decision{Reason: "Press RIGHT to start moving.", Action: &action}
case 1:
action := environment.InputAction{Type: environment.Wait, DurationMS: 1000}
decision = Decision{Reason: "Keep RIGHT held for one second.", Action: &action}
case 2:
currentSquareX, err := greenCentroidX(observation.Screenshot)
if err != nil {
return Decision{}, fmt.Errorf("inspect moved screenshot: %w", err)
}
distanceMoved := currentSquareX - deterministicAgent.initialSquareX
if !deterministicAgent.hasInitialPosition || distanceMoved < 100 {
return Decision{}, fmt.Errorf(
"visual verification failed: square moved %.1f pixels right, want at least 100",
distanceMoved,
)
}
action := environment.InputAction{Type: environment.KeyUp, Key: "RIGHT"}
decision = Decision{
Reason: fmt.Sprintf(
"The square moved %.1f pixels right; release RIGHT.",
distanceMoved,
),
Action: &action,
}
default:
decision = Decision{Reason: "The movement sequence is complete.", Done: true}
}
deterministicAgent.nextStep++
return decision, nil
}
func greenCentroidX(screenshot []byte) (float64, error) {
renderedImage, err := png.Decode(bytes.NewReader(screenshot))
if err != nil {
return 0, err
}
var xCoordinateSum, greenPixelCount uint64
bounds := renderedImage.Bounds()
for y := bounds.Min.Y; y < bounds.Max.Y; y++ {
for x := bounds.Min.X; x < bounds.Max.X; x++ {
red, green, blue, _ := renderedImage.At(x, y).RGBA()
if green > 0xc000 && red < 0x4000 && blue < 0x8000 {
xCoordinateSum += uint64(x)
greenPixelCount++
}
}
}
if greenPixelCount < 1000 {
return 0, fmt.Errorf("found only %d green square pixels", greenPixelCount)
}
return float64(xCoordinateSum) / float64(greenPixelCount), nil
}
var _ Agent = (*Deterministic)(nil)