35 lines
851 B
Odin
35 lines
851 B
Odin
package main
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import eng "pkg:engine"
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// Minimal: load one baked character and draw idle. No input, no camera follow.
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main :: proc() {
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app: eng.App
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if !eng.init(&app, "hello sprite", 800, 600) do return
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defer eng.shutdown(&app)
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data, ok := eng.load_character_data(&app, "assets_baked/characters/toad/toad.char.json")
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if !ok do return
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defer eng.destroy_character_data(&app, &data)
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sprite := eng.spawn_sprite(&data, {400, 500}, "idle", 0)
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// Screen-centered framing without gameplay camera follow:
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// treat spawn position as world; look slightly above feet.
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app.camera.position = sprite.position - {0, 100}
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last := eng.now_seconds()
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for eng.events() {
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now := eng.now_seconds()
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dt := f32(now - last)
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last = now
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eng.update_sprite(&sprite, dt)
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eng.begin_frame(&app)
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eng.draw_sprite(&app, &sprite)
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eng.end_frame(&app)
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}
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}
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