Files
codegirl-games/examples/toad/main.odin
T

30 lines
500 B
Odin

package main
import eng "pkg:engine"
main :: proc() {
app: eng.App
if !eng.init(&app, "toad example", 800, 600) {
return
}
defer eng.shutdown(&app)
data, ok := eng.load_character_data(
app.renderer,
"assets_baked/characters/toad/toad.char.json",
)
if !ok {
return
}
defer eng.destroy_character_data(&data)
toad := eng.spawn_sprite(&data, {400, 500}, "idle", 0)
for eng.pump_events() {
eng.begin_frame(&app)
eng.draw_sprite(app.renderer, &toad)
eng.end_frame(&app)
}
}