228 lines
5.6 KiB
Odin
228 lines
5.6 KiB
Odin
package engine
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import "core:encoding/json"
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import "core:fmt"
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import "core:mem"
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import "core:os"
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import "core:path/filepath"
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import "core:strings"
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import sdl "vendor:sdl3"
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Frame_Def :: struct {
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rect: [4]int,
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source_size: [2]int,
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trim_offset: [2]int,
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}
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Clip_Def :: struct {
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loop: bool,
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fps: f32,
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frames: []Frame_Def,
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}
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Char_Def :: struct {
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version: int,
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id: string,
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atlas: string,
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pixels_per_unit: f32,
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pivot: [2]f32,
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clips: map[string]Clip_Def,
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}
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Character_Data :: struct {
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def: Char_Def,
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texture: ^sdl.GPUTexture,
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width: int,
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height: int,
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}
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parse_char_def :: proc(file_data: []u8) -> (Char_Def, bool) {
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def: Char_Def
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if err := json.unmarshal(file_data, &def); err != nil {
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fmt.eprintfln("json unmarshal failed: %v", err)
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return {}, false
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}
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return def, true
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}
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load_character_data :: proc(app: ^App, character_json_path: string) -> (Character_Data, bool) {
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file_data, read_err := os.read_entire_file(character_json_path, context.allocator)
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if read_err != nil {
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fmt.eprintfln("failed to read %s: %v", character_json_path, read_err)
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return {}, false
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}
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defer delete(file_data)
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out: Character_Data
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ok: bool
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out.def, ok = parse_char_def(file_data)
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if !ok {
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return {}, false
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}
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// filepath.dir returns a substring of the path — do NOT delete it
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dir := filepath.dir(character_json_path)
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atlas_path, join_err := filepath.join({dir, out.def.atlas})
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if join_err != nil {
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fmt.eprintfln("atlas join failed: %v", join_err)
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return {}, false
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}
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defer delete(atlas_path)
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c_path := strings.clone_to_cstring(atlas_path)
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defer delete(c_path)
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surface := sdl.LoadPNG(c_path)
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if surface == nil {
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fmt.eprintfln("LoadPNG failed: %s", sdl.GetError())
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return {}, false
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}
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defer sdl.DestroySurface(surface)
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rgba_surface := surface
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converted_surface: ^sdl.Surface
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defer {
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if converted_surface != nil do sdl.DestroySurface(converted_surface)
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}
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if surface.format != .ABGR8888 {
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converted_surface = sdl.ConvertSurface(surface, .ABGR8888)
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if converted_surface == nil {
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fmt.eprintfln("ConvertSurface(ABGR8888) failed: %s", sdl.GetError())
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return {}, false
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}
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rgba_surface = converted_surface
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}
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out.width = int(rgba_surface.w)
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out.height = int(rgba_surface.h)
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out.texture = sdl.CreateGPUTexture(
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app.device,
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{
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type = .D2,
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format = .R8G8B8A8_UNORM,
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usage = {.SAMPLER},
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width = u32(out.width),
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height = u32(out.height),
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layer_count_or_depth = 1,
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num_levels = 1,
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sample_count = ._1,
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},
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)
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if out.texture == nil {
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fmt.eprintfln("CreateGPUTexture failed: %s", sdl.GetError())
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return {}, false
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}
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upload_size := int(rgba_surface.pitch) * int(rgba_surface.h)
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tbuf := sdl.CreateGPUTransferBuffer(app.device, {usage = .UPLOAD, size = u32(upload_size)})
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if tbuf == nil {
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fmt.eprintfln("CreateGPUTransferBuffer failed: %s", sdl.GetError())
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sdl.ReleaseGPUTexture(app.device, out.texture)
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return {}, false
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}
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map_ptr := sdl.MapGPUTransferBuffer(app.device, tbuf, false)
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if map_ptr == nil {
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fmt.eprintfln("MapGPUTransferBuffer failed: %s", sdl.GetError())
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sdl.ReleaseGPUTransferBuffer(app.device, tbuf)
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sdl.ReleaseGPUTexture(app.device, out.texture)
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return {}, false
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}
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mem.copy(map_ptr, rgba_surface.pixels, upload_size)
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sdl.UnmapGPUTransferBuffer(app.device, tbuf)
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cmd := sdl.AcquireGPUCommandBuffer(app.device)
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if cmd == nil {
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fmt.eprintfln("AcquireGPUCommandBuffer failed: %s", sdl.GetError())
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sdl.ReleaseGPUTransferBuffer(app.device, tbuf)
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sdl.ReleaseGPUTexture(app.device, out.texture)
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return {}, false
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}
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copy_pass := sdl.BeginGPUCopyPass(cmd)
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transfer := sdl.GPUTextureTransferInfo {
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transfer_buffer = tbuf,
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offset = 0,
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pixels_per_row = u32(rgba_surface.pitch / 4), // RGBA8888 => 4 bytes/pixel
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rows_per_layer = u32(rgba_surface.h),
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}
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region := sdl.GPUTextureRegion {
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texture = out.texture,
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mip_level = 0,
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layer = 0,
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x = 0,
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y = 0,
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z = 0,
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w = u32(rgba_surface.w),
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h = u32(rgba_surface.h),
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d = 1,
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}
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sdl.UploadToGPUTexture(copy_pass, transfer, region, false)
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sdl.EndGPUCopyPass(copy_pass)
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fence := sdl.SubmitGPUCommandBufferAndAcquireFence(cmd)
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if fence == nil {
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fmt.eprintfln(
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"SubmitGPUCommandBufferAndAcquireFence (texture upload) failed: %s",
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sdl.GetError(),
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)
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sdl.ReleaseGPUTransferBuffer(app.device, tbuf)
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sdl.ReleaseGPUTexture(app.device, out.texture)
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return {}, false
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}
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defer sdl.ReleaseGPUFence(app.device, fence)
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if !sdl.WaitForGPUFences(app.device, true, &fence, 1) {
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fmt.eprintfln("WaitForGPUFences (texture upload) failed: %s", sdl.GetError())
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sdl.ReleaseGPUTransferBuffer(app.device, tbuf)
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sdl.ReleaseGPUTexture(app.device, out.texture)
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return {}, false
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}
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sdl.ReleaseGPUTransferBuffer(app.device, tbuf)
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return out, true
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}
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destroy_character_data :: proc(app: ^App, data: ^Character_Data) {
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if data.texture != nil {
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// Ensure no in-flight draw command is still sampling this texture.
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if app != nil && app.device != nil {
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_ = sdl.WaitForGPUIdle(app.device)
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}
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sdl.ReleaseGPUTexture(app.device, data.texture)
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}
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data^ = {}
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}
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character_clip :: proc(data: ^Character_Data, clip_name: string) -> (clip: Clip_Def, ok: bool) {
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if data == nil do return {}, false
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character, found := data.def.clips[clip_name]
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if !found || len(character.frames) == 0 do return {}, false
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return character, true
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}
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character_frame_rect :: proc(
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data: ^Character_Data,
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clip_name: string,
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frame_index: int,
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) -> (
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rect: [4]int,
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ok: bool,
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) {
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clip, found := data.def.clips[clip_name]
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if !found || frame_index < 0 || frame_index >= len(clip.frames) {
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return {}, false
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}
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return clip.frames[frame_index].rect, true
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}
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