Files
codegirl-games/engine/animation_test.odin
T

233 lines
5.5 KiB
Odin

package engine
import "core:testing"
make_test_character :: proc(allocator := context.allocator) -> Character_Data {
data: Character_Data
data.def.clips = make(map[string]Clip_Def, allocator)
idle_frames := make([]Frame_Def, 3, allocator)
idle_frames[0] = {
rect = {0, 0, 10, 10},
}
idle_frames[1] = {
rect = {10, 0, 10, 10},
}
idle_frames[2] = {
rect = {20, 0, 10, 10},
}
data.def.clips["idle"] = Clip_Def {
loop = true,
fps = 10,
frames = idle_frames,
}
once_frames := make([]Frame_Def, 3, allocator)
once_frames[0] = {
rect = {0, 10, 10, 10},
}
once_frames[1] = {
rect = {10, 10, 10, 10},
}
once_frames[2] = {
rect = {20, 10, 10, 10},
}
data.def.clips["once"] = Clip_Def {
loop = false,
fps = 10,
frames = once_frames,
}
hold_frames := make([]Frame_Def, 2, allocator)
hold_frames[0] = {
rect = {0, 20, 10, 10},
}
hold_frames[1] = {
rect = {10, 20, 10, 10},
}
data.def.clips["hold"] = Clip_Def {
loop = true,
fps = 0,
frames = hold_frames,
}
return data
}
destroy_test_character :: proc(data: ^Character_Data) {
if data == nil do return
keys := make([dynamic]string, context.temp_allocator)
for key, clip in data.def.clips {
delete(clip.frames)
append(&keys, key)
}
for key in keys {
delete_key(&data.def.clips, key)
}
delete(data.def.clips)
data^ = {}
}
@(test)
character_clip_found_and_missing :: proc(t: ^testing.T) {
data := make_test_character()
defer destroy_test_character(&data)
clip, ok := character_clip(&data, "idle")
testing.expect(t, ok, "character_clip should find idle")
testing.expect_value(t, len(clip.frames), 3)
testing.expect(t, clip.loop, "idle clip should loop")
testing.expect_value(t, clip.fps, f32(10))
_, ok = character_clip(&data, "missing")
testing.expect(t, !ok, "character_clip should miss unknown name")
data.def.clips["empty"] = Clip_Def {
loop = true,
fps = 10,
frames = nil,
}
_, ok = character_clip(&data, "empty")
testing.expect(t, !ok, "character_clip should reject empty frames")
}
@(test)
set_sprite_clip_switch_and_guards :: proc(t: ^testing.T) {
data := make_test_character()
defer destroy_test_character(&data)
sprite := spawn_sprite(&data, {0, 0}, "idle", 0)
testing.expect_value(t, sprite.clip, "idle")
sprite.frame = 2
sprite.time = 0.05
set_sprite_clip(&sprite, "once")
testing.expect_value(t, sprite.clip, "once")
testing.expect_value(t, sprite.frame, 0)
testing.expect_value(t, sprite.time, f32(0))
sprite.frame = 1
sprite.time = 0.09
set_sprite_clip(&sprite, "once")
testing.expect_value(t, sprite.frame, 1)
testing.expect_value(t, sprite.time, f32(0.09))
set_sprite_clip(&sprite, "nope")
testing.expect_value(t, sprite.clip, "once")
testing.expect_value(t, sprite.frame, 1)
testing.expect_value(t, sprite.time, f32(0.09))
}
@(test)
spawn_sprite_valid_and_invalid :: proc(t: ^testing.T) {
data := make_test_character()
defer destroy_test_character(&data)
s := spawn_sprite(&data, {1, 2}, "idle", 0)
testing.expect_value(t, s.clip, "idle")
testing.expect_value(t, s.frame, 0)
testing.expect_value(t, s.time, f32(0))
testing.expect_value(t, s.position, Vec2{1, 2})
s2 := spawn_sprite(&data, {}, "idle", 2)
testing.expect_value(t, s2.clip, "idle")
testing.expect_value(t, s2.frame, 2)
s3 := spawn_sprite(&data, {}, "idle", 99)
testing.expect_value(t, s3.frame, 2)
bad := spawn_sprite(&data, {}, "missing", 0)
testing.expect_value(t, bad.clip, "")
testing.expect_value(t, bad.frame, 0)
testing.expect_value(t, bad.time, f32(0))
}
@(test)
update_sprite_advances_one_frame :: proc(t: ^testing.T) {
data := make_test_character()
defer destroy_test_character(&data)
s := spawn_sprite(&data, {}, "idle", 0)
update_sprite(&s, 0.1)
testing.expect_value(t, s.frame, 1)
testing.expect_value(t, s.time, f32(0))
}
@(test)
update_sprite_advances_multiple_frames :: proc(t: ^testing.T) {
data := make_test_character()
defer destroy_test_character(&data)
s := spawn_sprite(&data, {}, "idle", 0)
update_sprite(&s, 0.25)
testing.expect_value(t, s.frame, 2)
testing.expect(t, s.time > 0.049 && s.time < 0.051, "leftover time after multi-frame advance should be ~0.05")
}
@(test)
update_sprite_loops :: proc(t: ^testing.T) {
data := make_test_character()
defer destroy_test_character(&data)
s := spawn_sprite(&data, {}, "idle", 2)
update_sprite(&s, 0.1)
testing.expect_value(t, s.frame, 0)
}
@(test)
update_sprite_non_loop_holds_last :: proc(t: ^testing.T) {
data := make_test_character()
defer destroy_test_character(&data)
s := spawn_sprite(&data, {}, "once", 2)
s.time = 0.05
update_sprite(&s, 0.1)
testing.expect_value(t, s.frame, 2)
testing.expect_value(t, s.time, f32(0))
}
@(test)
update_sprite_fps_zero_holds :: proc(t: ^testing.T) {
data := make_test_character()
defer destroy_test_character(&data)
s := spawn_sprite(&data, {}, "hold", 0)
update_sprite(&s, 1.0)
testing.expect_value(t, s.frame, 0)
}
@(test)
update_sprite_dt_non_positive_noop :: proc(t: ^testing.T) {
data := make_test_character()
defer destroy_test_character(&data)
s := spawn_sprite(&data, {}, "idle", 0)
update_sprite(&s, 0)
update_sprite(&s, -0.1)
testing.expect_value(t, s.frame, 0)
testing.expect_value(t, s.time, f32(0))
}
@(test)
update_sprite_nil_and_missing_clip_safe :: proc(t: ^testing.T) {
update_sprite(nil, 0.1)
data := make_test_character()
defer destroy_test_character(&data)
s := Sprite {
data = &data,
clip = "missing",
frame = 0,
time = 0,
}
update_sprite(&s, 0.1)
testing.expect_value(t, s.frame, 0)
s2 := Sprite {
data = nil,
clip = "idle",
}
update_sprite(&s2, 0.1)
}