49 lines
978 B
Odin
49 lines
978 B
Odin
package main
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import eng "pkg:engine"
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main :: proc() {
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app: eng.App
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if !eng.init(&app, "toad game", 800, 600) do return
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defer eng.shutdown(&app)
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data, ok := eng.load_character_data(&app, "assets_baked/characters/toad/toad.char.json")
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if !ok do return
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defer eng.destroy_character_data(&app, &data)
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toad := eng.spawn_sprite(&data, {400, 500}, "idle", 0)
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last := eng.now_seconds()
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SPEED :: f32(200)
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for eng.events() {
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now := eng.now_seconds()
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dt := f32(now - last)
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last = now
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left := eng.key_down(.A) || eng.key_down(.Left)
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right := eng.key_down(.D) || eng.key_down(.Right)
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if left || right {
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eng.set_sprite_clip(&toad, "walk")
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if left {
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toad.position.x -= SPEED * dt
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toad.flip_x = true
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}
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if right {
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toad.position.x += SPEED * dt
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toad.flip_x = false
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}
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} else {
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eng.set_sprite_clip(&toad, "idle")
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}
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eng.update_sprite(&toad, dt)
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eng.begin_frame(&app)
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eng.draw_sprite(&app, &toad)
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eng.end_frame(&app)
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}
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}
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