Files
codegirl-games/agentbox/internal/agent/deterministic.go
T

85 lines
2.2 KiB
Go

package agent
import (
"bytes"
"context"
"fmt"
"image/png"
"agentbox/internal/environment"
)
type Deterministic struct {
next int
initialX float64
hasInitial bool
}
func (a *Deterministic) Name() string {
return "deterministic-right"
}
func (a *Deterministic) NextAction(
_ context.Context,
_ string,
_ []Step,
observation Observation,
) (Decision, error) {
var decision Decision
switch a.next {
case 0:
x, err := greenCentroidX(observation.Screenshot)
if err != nil {
return Decision{}, fmt.Errorf("inspect initial screenshot: %w", err)
}
a.initialX = x
a.hasInitial = true
action := environment.InputAction{Type: environment.KeyDown, Key: "RIGHT"}
decision = Decision{Reason: "Press RIGHT to start moving.", Action: &action}
case 1:
action := environment.InputAction{Type: environment.Wait, DurationMS: 1000}
decision = Decision{Reason: "Keep RIGHT held for one second.", Action: &action}
case 2:
x, err := greenCentroidX(observation.Screenshot)
if err != nil {
return Decision{}, fmt.Errorf("inspect moved screenshot: %w", err)
}
if !a.hasInitial || x-a.initialX < 100 {
return Decision{}, fmt.Errorf("visual verification failed: square moved %.1f pixels right, want at least 100", x-a.initialX)
}
action := environment.InputAction{Type: environment.KeyUp, Key: "RIGHT"}
decision = Decision{
Reason: fmt.Sprintf("The square moved %.1f pixels right; release RIGHT.", x-a.initialX),
Action: &action,
}
default:
decision = Decision{Reason: "The movement sequence is complete.", Done: true}
}
a.next++
return decision, nil
}
func greenCentroidX(screenshot []byte) (float64, error) {
image, err := png.Decode(bytes.NewReader(screenshot))
if err != nil {
return 0, err
}
var sumX, count uint64
bounds := image.Bounds()
for y := bounds.Min.Y; y < bounds.Max.Y; y++ {
for x := bounds.Min.X; x < bounds.Max.X; x++ {
red, green, blue, _ := image.At(x, y).RGBA()
if green > 0xc000 && red < 0x4000 && blue < 0x8000 {
sumX += uint64(x)
count++
}
}
}
if count < 1000 {
return 0, fmt.Errorf("found only %d green square pixels", count)
}
return float64(sumX) / float64(count), nil
}
var _ Agent = (*Deterministic)(nil)