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2026-07-04 02:06:24 -07:00
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@@ -4,4 +4,4 @@ description: Devlogs, lessons, language comparisons, videos, and book reviews.
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Tutorials, devlogs, and experiments from our game development journey.
Tutorials, devlogs, and experiments from my game development journey.
@@ -1,6 +1,6 @@
---
title: "Game Programming Patterns — first impressions"
description: A book review of Robert Nystrom's Game Programming Patterns and how we'll use it in our projects.
description: A book review of Robert Nystrom's Game Programming Patterns and how I'll use it in my projects.
date: 2026-06-28
type: review
book: "Game Programming Patterns"
@@ -8,6 +8,6 @@ tags: ["patterns", "books"]
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*Game Programming Patterns* by Robert Nystrom is the reference we're using as we build. The patterns aren't abstract — we're applying them to real code in our tower defense and engine experiments.
*Game Programming Patterns* by Robert Nystrom is the reference I'm using as I build. The patterns aren't abstract — I'm applying them to real code in my tower defense and engine experiments.
Expect follow-up posts that map specific chapters to our codebase: State for unit AI, Object Pool for projectiles, and more.
Expect follow-up posts that map specific chapters to my codebase: State for unit AI, Object Pool for projectiles, and more.
@@ -1,6 +1,6 @@
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title: "Why we're comparing languages on the same game"
description: Introducing our tower defense language comparison series — Odin, C, and C++.
title: "Why I'm comparing languages on the same game"
description: Introducing my tower defense language comparison series — Odin, C, and C++.
date: 2026-07-01
type: lesson
series: td-language-comparison
@@ -9,8 +9,8 @@ tags: ["odin", "c", "cpp", "tower-defense"]
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We're building the same tower defense game in multiple languages — starting with Odin, then C, then C++ — to compare what each language is actually like for game development.
I'm building the same tower defense game in multiple languages — starting with Odin, then C, then C++ — to compare what each language is actually like for game development.
This isn't a benchmark blog. We're documenting ergonomics, tooling, bugs, and the feeling of working in each language day to day.
This isn't a benchmark blog. I'm documenting ergonomics, tooling, bugs, and the feeling of working in each language day to day.
More posts in this series coming soon.