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---
title: "Game Programming Patterns — first impressions"
description: A book review of Robert Nystrom's Game Programming Patterns and how we'll use it in our projects.
description: A book review of Robert Nystrom's Game Programming Patterns and how I'll use it in my projects.
date: 2026-06-28
type: review
book: "Game Programming Patterns"
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draft: true
---
*Game Programming Patterns* by Robert Nystrom is the reference we're using as we build. The patterns aren't abstract — we're applying them to real code in our tower defense and engine experiments.
*Game Programming Patterns* by Robert Nystrom is the reference I'm using as I build. The patterns aren't abstract — I'm applying them to real code in my tower defense and engine experiments.
Expect follow-up posts that map specific chapters to our codebase: State for unit AI, Object Pool for projectiles, and more.
Expect follow-up posts that map specific chapters to my codebase: State for unit AI, Object Pool for projectiles, and more.