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Week 1: Tower defense in Odin — project kickoff Starting the tower defense prototype in Odin and defining the shared game spec. 2026-07-02 devlog td-language-comparison 2
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First devlog in the tower defense series. This week: project structure, rendering a basic grid, and defining the shared spec that C and C++ ports will follow.

What worked

  • Odin's explicit memory model made the render loop straightforward
  • Keeping the game spec language-agnostic from day one

What broke

  • Pathfinding placeholder — towers can be placed anywhere for now
  • No entity system yet; everything is in one update function

Next: basic tower placement and enemy waves.