minor entity bug fix, refactor tilemap to better map types and color
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@@ -8,6 +8,13 @@ TILE_SIZE :: 32
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MAP_WIDTH :: 80
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MAP_HEIGHT :: 60
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TILE_GRASS :: 0
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TILE_WALL :: 1
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TILE_ROAD :: 2
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TILE_MUD :: 3
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TILE_WATER :: 4
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TILE_COUNT :: 5
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MAX_ENTITIES :: 256
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INVALID_ENTITY :: Entity(0)
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