Files
colony-sim-prototype/game.odin
T
2026-07-06 01:13:18 -07:00

154 lines
3.9 KiB
Odin

package main
import "core:math"
import rl "vendor:raylib"
Game :: struct {
running: bool,
time: f32, // total time elapsed
tilemap: Tilemap,
camera: Camera2D,
selection: Selection,
world: World,
player_colonist: Entity,
}
Camera2D :: struct {
offset: rl.Vector2,
zoom: f32,
}
Tile_Coord :: struct {
x, y: int,
}
Selection :: struct {
active: bool,
tile: Tile_Coord,
}
CAMERA_PAN_SPEED :: 400
game_init :: proc() -> Game {
g := Game {
running = true,
time = 0,
}
g.tilemap = tilemap_init()
g.camera = camera_init()
g.world = world_init()
center := Tile_Coord{MAP_WIDTH / 2, MAP_HEIGHT / 2}
g.player_colonist = entity_spawn_colonist(&g.world.entities, center)
return g
}
camera_init :: proc() -> Camera2D {
camera_x := f32(MAP_WIDTH * TILE_SIZE) * 0.5
camera_y := f32(MAP_HEIGHT * TILE_SIZE) * 0.5
return Camera2D{offset = {camera_x, camera_y}, zoom = 1.0}
}
camera_update :: proc(camera: ^Camera2D, dt: f32) {
pan := rl.Vector2{0, 0}
if rl.IsKeyDown(.W) || rl.IsKeyDown(.UP) {pan.y -= 1}
if rl.IsKeyDown(.S) || rl.IsKeyDown(.DOWN) {pan.y += 1}
if rl.IsKeyDown(.A) || rl.IsKeyDown(.LEFT) {pan.x -= 1}
if rl.IsKeyDown(.D) || rl.IsKeyDown(.RIGHT) {pan.x += 1}
if pan.x != 0 || pan.y != 0 {
len := math.sqrt(pan.x * pan.x + pan.y * pan.y)
pan.x /= len
pan.y /= len
camera.offset.x += pan.x * CAMERA_PAN_SPEED * dt / camera.zoom
camera.offset.y += pan.y * CAMERA_PAN_SPEED * dt / camera.zoom
}
wheel := rl.GetMouseWheelMove()
if wheel != 0 {
camera.zoom = math.clamp(camera.zoom + wheel * 0.15, 0.35, 3.0)
}
}
world_to_screen :: proc(camera: ^Camera2D, wx, wy: f32) -> (f32, f32) {
screen_x := (wx - camera.offset.x) * camera.zoom + f32(WINDOW_WIDTH) * 0.5
screen_y := (wy - camera.offset.y) * camera.zoom + f32(WINDOW_HEIGHT) * 0.5
return screen_x, screen_y
}
screen_to_world :: proc(camera: ^Camera2D, sx, sy: f32) -> (f32, f32) {
world_x := (sx - f32(WINDOW_WIDTH) * 0.5) / camera.zoom + camera.offset.x
world_y := (sy - f32(WINDOW_HEIGHT) * 0.5) / camera.zoom + camera.offset.y
return world_x, world_y
}
world_to_tile :: proc(wx, wy: f32) -> (int, int) {
tile_x := int(math.floor(wx / f32(TILE_SIZE)))
tile_y := int(math.floor(wy / f32(TILE_SIZE)))
return tile_x, tile_y
}
game_handle_input :: proc(g: ^Game) {
if rl.IsMouseButtonPressed(.LEFT) {
mouse_x := f32(rl.GetMouseX())
mouse_y := f32(rl.GetMouseY())
world_x, world_y := screen_to_world(&g.camera, mouse_x, mouse_y)
tile_x, tile_y := world_to_tile(world_x, world_y)
if tile_in_bounds(&g.tilemap, tile_x, tile_y) {
g.selection.active = true
g.selection.tile = {tile_x, tile_y}
} else {
g.selection.active = false
}
}
if rl.IsMouseButtonPressed(.RIGHT) {
mx, my := f32(rl.GetMouseX()), f32(rl.GetMouseY())
wx, wy := screen_to_world(&g.camera, mx, my)
tx, ty := world_to_tile(wx, wy)
if tile_in_bounds(&g.tilemap, tx, ty) {
entity_set_move_target(&g.world.entities, g.player_colonist, &g.tilemap, {tx, ty})
g.selection.active = true
g.selection.tile = {tx, ty}
}
}
}
game_update :: proc(g: ^Game, dt: f32) {
g.time += dt
if rl.IsKeyPressed(.ESCAPE) {
g.running = false
}
camera_update(&g.camera, dt)
game_handle_input(g)
world_update(&g.world, dt)
}
game_draw :: proc(g: ^Game) {
tilemap_draw(&g.tilemap, &g.camera)
tilemap_draw_selection(&g.tilemap, &g.camera, &g.selection)
world_draw(&g.world, &g.camera)
if g.selection.active {
rl.DrawText(
rl.TextFormat("Selection: (%i,%i)", g.selection.tile.x, g.selection.tile.y),
10,
108,
20,
rl.GOLD,
)
}
fps := rl.GetFPS()
rl.DrawText(rl.TextFormat("FPS: %i", fps), 10, 36, 20, rl.GREEN)
rl.DrawText(rl.TextFormat("Time: %.1fs", g.time), 10, 62, 20, rl.GRAY)
rl.DrawText(rl.TextFormat("Zoom: %.2f", g.camera.zoom), 10, 88, 20, rl.GRAY)
}
game_shutdown :: proc(g: ^Game) {
entity_world_destroy(&g.world.entities)
tilemap_destroy(&g.tilemap)
}