Files
colony-sim-prototype/entity.odin
T

55 lines
1.2 KiB
Odin

package main
import rl "vendor:raylib"
Entity :: distinct u32
Entity_World :: struct {
count: int,
active: [MAX_ENTITIES]bool,
position: [MAX_ENTITIES]Tile_Coord,
color: [MAX_ENTITIES]rl.Color,
is_colonist: [MAX_ENTITIES]bool,
}
entity_world_init :: proc() -> Entity_World {
return Entity_World{}
}
entity_spawn_colonist :: proc(ew: ^Entity_World, pos: Tile_Coord) -> Entity {
for i in 0 ..< MAX_ENTITIES {
if !ew.active[i] {
ew.active[i] = true
ew.position[i] = pos
ew.color[i] = {80, 140, 220, 225}
ew.is_colonist[i] = true
ew.count += 1
return Entity(u32(i + 1))
}
}
return INVALID_ENTITY
}
entity_index :: proc(e: Entity) -> int {
return int(u32(e) - 1)
}
entity_draw :: proc(ew: ^Entity_World, camera: ^Camera2D) {
for i in 0 ..< MAX_ENTITIES {
if !ew.active[i] || !ew.is_colonist[i] {
continue
}
pos := ew.position[i]
wx := f32(pos.x * TILE_SIZE) + f32(TILE_SIZE) * 0.5
wy := f32(pos.y * TILE_SIZE) + f32(TILE_SIZE) * 0.5
sx, sy := world_to_screen(camera, wx, wy)
radius := f32(TILE_SIZE) * 0.3 * camera.zoom
rl.DrawCircle(i32(sx), i32(sy), radius, ew.color[i])
rl.DrawCircleLines(i32(sx), i32(sy), radius, rl.WHITE)
}
}