Files
colony-sim-prototype/world.odin
T

17 lines
241 B
Odin

package main
World :: struct {
entities: Entity_World,
}
world_init :: proc() -> World {
w := World{}
w.entities = entity_world_init()
return w
}
world_draw :: proc(w: ^World, camera: ^Camera2D) {
entity_draw(&w.entities, camera)
}