add cannon - no projectiles, no control button
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@@ -18,6 +18,8 @@ gather_commands :: proc(world: ^World) -> Command {
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ui_cmd := poll_controls_command(world)
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if ui_cmd.kind != .None do return ui_cmd
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if rl.IsKeyPressed(.ONE) do world.selected_tower = .Archer
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if rl.IsKeyPressed(.TWO) do world.selected_tower = .Cannon
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if world.phase == .Build && rl.IsKeyPressed(.N) {
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return Command{kind = .Start_Wave}
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}
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