refactor map
This commit is contained in:
+7
-3
@@ -5,13 +5,17 @@ World :: struct {
|
||||
combat: Combat,
|
||||
base_health: int,
|
||||
world_map: Map,
|
||||
path: [dynamic]Vec2,
|
||||
events: [dynamic]Event,
|
||||
phase: Game_Phase,
|
||||
wave: Wave,
|
||||
selected_tower: Tower_Kind,
|
||||
}
|
||||
|
||||
Map :: struct {
|
||||
current_map: World_Map,
|
||||
path: [dynamic]Vec2,
|
||||
}
|
||||
|
||||
Economy :: struct {
|
||||
gold: int,
|
||||
}
|
||||
@@ -37,8 +41,8 @@ init_world :: proc() -> World {
|
||||
phase = .Build,
|
||||
selected_tower = .Archer,
|
||||
}
|
||||
init_map(&world.world_map)
|
||||
build_path(&world.world_map, &world.path)
|
||||
init_map(&world.world_map.current_map)
|
||||
build_path(&world.world_map.current_map, &world.world_map.path)
|
||||
return world
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user