add event queue, tower archetypes, and enemy damage. no projectiles yet
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@@ -34,7 +34,7 @@ execute_command :: proc(world: ^World, cmd: Command) {
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case .Spawn_Test:
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spawn_group(world, 3)
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case .Place_Tower:
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try_place_tower(world, cmd.gx, cmd.gy)
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try_place_tower(world, cmd.gx, cmd.gy, .Archer)
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}
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}
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