add event queue, tower archetypes, and enemy damage. no projectiles yet
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package game
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Event_Kind :: enum {
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Enemy_Killed,
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}
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Event :: struct {
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kind: Event_Kind,
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gold_reward: int,
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}
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push_event :: proc(world: ^World, kind: Event_Kind, gold_reward: int = 0) {
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append(&world.events, Event{kind = kind, gold_reward = gold_reward})
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}
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process_events :: proc(world: ^World) {
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for ev in world.events {
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switch ev.kind {
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case .Enemy_Killed:
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world.gold += ev.gold_reward
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}
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}
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clear(&world.events)
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}
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