Revert world object refactors
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+5
-5
@@ -7,7 +7,7 @@ Tile_Kind :: enum {
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Build,
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}
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World_Map :: struct {
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Map :: struct {
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tiles: [MAP_H][MAP_W]Tile_Kind,
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}
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@@ -24,7 +24,7 @@ tile_color :: proc(kind: Tile_Kind) -> rl.Color {
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return rl.MAGENTA
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}
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init_map :: proc(world_map: ^World_Map) {
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init_map :: proc(world_map: ^Map) {
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for y in 0 ..< MAP_H {
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for x in 0 ..< MAP_W {
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world_map.tiles[y][x] = .Blocked
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@@ -48,16 +48,16 @@ init_map :: proc(world_map: ^World_Map) {
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}
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}
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can_build_at :: proc(world_map: ^World_Map, gx, gy: int) -> bool {
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can_build_at :: proc(world_map: ^Map, gx, gy: int) -> bool {
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if gx < 0 || gx >= MAP_W do return false
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if gy < 0 || gy >= MAP_H do return false
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return world_map.tiles[gy][gx] == .Build
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}
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render_map :: proc(world_map: ^World_Map) {
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render_map :: proc(world: ^World) {
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for y in 0 ..< MAP_H {
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for x in 0 ..< MAP_W {
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c := tile_color(world_map.tiles[y][x])
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c := tile_color(world.world_map.tiles[y][x])
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rl.DrawRectangle(i32(x * TILE_SIZE), i32(y * TILE_SIZE), TILE_SIZE, TILE_SIZE, c)
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}
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}
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