Revert world object refactors
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@@ -1,6 +1,6 @@
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package game
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build_path :: proc(world_map: ^World_Map, path: ^[dynamic]Vec2) {
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build_path :: proc(world_map: ^Map, path: ^[dynamic]Vec2) {
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clear(path)
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for y in 0 ..< MAP_H {
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for x in 0 ..< MAP_W {
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