Revert world object refactors

This commit is contained in:
2026-06-27 23:22:45 -07:00
parent 6bdb096e1b
commit 2a99d7ecf3
11 changed files with 72 additions and 99 deletions
+9 -9
View File
@@ -17,13 +17,13 @@ Wave_Spawner :: struct {
start_wave :: proc(world: ^World) {
if world.phase != .Build do return
world.wave.current_wave += 1
world.wave += 1
world.phase = .Combat
delete(world.wave.spawner.recipe)
world.wave.spawner = Wave_Spawner {
delete(world.spawner.recipe)
world.spawner = Wave_Spawner {
spawn_timer = 0,
spawn_interval = 0.55,
recipe = build_wave_recipe(world.wave.current_wave),
recipe = build_wave_recipe(world.wave),
recipe_index = 0,
entry_remaining = 0,
}
@@ -56,7 +56,7 @@ build_wave_recipe :: proc(wave: int) -> [dynamic]Wave_Entry {
}
load_next_recipe_entry :: proc(world: ^World) {
s := &world.wave.spawner
s := &world.spawner
if s.recipe_index >= len(s.recipe) {
s.entry_remaining = 0
return
@@ -66,7 +66,7 @@ load_next_recipe_entry :: proc(world: ^World) {
}
clear_wave :: proc(world: ^World) -> bool {
s := world.wave.spawner
s := world.spawner
if s.recipe_index < len(s.recipe) do return false
if s.entry_remaining > 0 do return false
return active_enemy_count(world) == 0
@@ -74,7 +74,7 @@ clear_wave :: proc(world: ^World) -> bool {
update_wave :: proc(world: ^World, dt: f32) {
if world.phase != .Combat do return
s := &world.wave.spawner
s := &world.spawner
if s.entry_remaining <= 0 && s.recipe_index >= len(s.recipe) do return
s.spawn_timer -= dt
@@ -101,11 +101,11 @@ update_phase :: proc(world: ^World) {
}
check_end :: proc(world: ^World) {
if world.player.base_health <= 0 {
if world.base_health <= 0 {
world.phase = .Game_Over
}
if world.wave.current_wave >= MAX_WAVES && world.phase == .Build && clear_wave(world) {
if world.wave >= MAX_WAVES && world.phase == .Build && clear_wave(world) {
world.phase = .Victory
}
}