Revert world object refactors
This commit is contained in:
+12
-39
@@ -1,56 +1,29 @@
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package game
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World :: struct {
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economy: Economy,
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combat: Combat,
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player: Player,
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gold: int,
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base_health: int,
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world_map: Map,
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path: [dynamic]Vec2,
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enemies: [MAX_ENEMIES]Enemy,
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towers: [dynamic]Tower,
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events: [dynamic]Event,
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phase: Game_Phase,
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wave: Wave,
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wave: int,
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spawner: Wave_Spawner,
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projectiles: [MAX_PROJECTILES]Projectile,
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selected_tower: Tower_Kind,
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}
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Player :: struct {
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base_health: int,
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}
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Map :: struct {
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current_map: World_Map,
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path: [dynamic]Vec2,
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}
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Economy :: struct {
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gold: int,
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}
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Combat :: struct {
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enemies: [MAX_ENEMIES]Enemy,
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towers: [dynamic]Tower,
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projectiles: [MAX_PROJECTILES]Projectile,
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}
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Wave :: struct {
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current_wave: int,
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spawner: Wave_Spawner,
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}
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init_world :: proc() -> World {
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economy := Economy {
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gold = 100,
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}
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player := Player {
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base_health = 20,
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}
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world := World {
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economy = economy,
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player = player,
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gold = 100,
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base_health = 20,
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phase = .Build,
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selected_tower = .Archer,
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}
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init_map(&world.world_map.current_map)
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build_path(&world.world_map.current_map, &world.world_map.path)
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init_map(&world.world_map)
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build_path(&world.world_map, &world.path)
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return world
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}
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