enemy movement and object pool
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@@ -7,3 +7,9 @@ TILE_SIZE :: 32 // size of tiles in pixels
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SCREEN_W :: MAP_W * TILE_SIZE
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SCREEN_H :: MAP_H * TILE_SIZE
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MAX_ENEMIES :: 64
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MAX_WAVES :: 5
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MAX_TOWERS :: 32
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TOWER_COST :: 50
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