Refactor world gold and combat
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@@ -12,7 +12,7 @@ render_overlay :: proc(world: ^World) {
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gap: i32 : 16
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gold := fmt.ctprintf("Gold: %d", world.gold)
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gold := fmt.ctprintf("Gold: %d", world.economy.gold)
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rl.DrawText(gold, OVERLAY_PADDING, OVERLAY_PADDING, 18, OVERLAY_GOLD_COLOR)
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x += rl.MeasureText(gold, font_size) + gap
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