diff --git a/game/render.odin b/game/render.odin index 90d36c6..f203e22 100644 --- a/game/render.odin +++ b/game/render.odin @@ -11,10 +11,6 @@ render_world :: proc(world: ^World) { } } - for p in world.path { - rl.DrawCircle(i32(p.x), i32(p.y), 3, rl.GOLD) - } - for i in 0 ..< MAX_ENEMIES { e := world.enemies[i] if !e.active do continue @@ -29,7 +25,13 @@ render_world :: proc(world: ^World) { } for t in world.towers { - rl.DrawRectangle(i32(t.position.x - 14), i32(t.position.y - 14), 28, 28, rl.BLUE) + rl.DrawRectangle( + i32(t.position.x - 14), + i32(t.position.y - 14), + 28, + 28, + rl.Color{255, 203, 0, 255}, + ) } if (world.base_health == 0) {