draw overlay + move gold to overlay in pure raylib

This commit is contained in:
2026-06-18 01:09:17 -07:00
parent c8d191e7c7
commit 75c29a4d5e
4 changed files with 21 additions and 1 deletions
-1
View File
@@ -4,7 +4,6 @@ import "core:fmt"
import rl "vendor:raylib"
render_hud :: proc(world: ^World) {
rl.DrawText(fmt.ctprintf("Gold: %d", world.gold), 10, 10, 22, rl.BLACK) // Gold HUD
rl.DrawText(fmt.ctprintf("Base HP: %d", world.base_health), 10, 32, 22, rl.BLACK) // HP HUD
rl.DrawText(fmt.ctprintf("Enemies: %d", active_enemy_count(world)), 10, 54, 22, rl.BLACK)
rl.DrawText(fmt.ctprintf("Wave: %d / %d", world.wave, MAX_WAVES), 10, 76, 22, rl.BLACK)